Fabrizio Nunnari

Orcid: 0000-0002-1596-4043

According to our database1, Fabrizio Nunnari authored at least 76 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Avatar Visual Similarity for Social HCI: Increasing Self-Awareness.
CoRR, 2024

DGS-Fabeln-1: A Multi-Angle Parallel Corpus of Fairy Tales between German Sign Language and German Text.
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024

2023
Fine-tuning of explainable CNNs for skin lesion classification based on dermatologists' feedback towards increasing trust.
CoRR, 2023

Towards social embodied cobots: The integration of an industrial cobot with a social virtual agent.
CoRR, 2023

Visual Similarity for Socially Interactive Agents that Support Self-Awareness.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Socially Interactive Agents as Cobot Avatars: Developing a Model to Support Flow Experiences and Weil-Being in the Workplace.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Look What I Made It Do - The ModelIT Method for Manually Modeling Nonverbal Behavior of Socially Interactive Agents.
Proceedings of the International Conference on Multimodal Interaction, 2023

ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Augmenting Glosses with Geometrical Inflection Parameters for the Animation of Sign Language Avatars.
Proceedings of the IEEE International Conference on Acoustics, 2023

Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter.
Proceedings of the IEEE International Conference on Acoustics, 2023

Automatic Alignment Between Sign Language Videos And Motion Capture Data: A Motion Energy-Based Approach.
Proceedings of the IEEE International Conference on Acoustics, 2023

Multimodal Recognition of Valence, Arousal and Dominance via Late-Fusion of Text, Audio and Facial Expressions.
Proceedings of the 31st European Symposium on Artificial Neural Networks, 2023

Understanding and mapping pleasure, arousal and dominance social signals to robot-avatar behavior.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023

2022
Rating Vs. Paired Comparison for the Judgment of Dominance on First Impressions.
IEEE Trans. Affect. Comput., 2022

Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022

Serious Games with SIAs.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

2021
Minimizing false negative rate in melanoma detection and providing insight into the causes of classification.
CoRR, 2021

A human-driven control architecture for promoting good mental health in collaborative robot scenarios.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

AVASAG: A German Sign Language Translation System for Public Services (short paper).
Proceedings of the 1st International Workshop on Automatic Translation for Signed and Spoken Languages, 2021

A Data Augmentation Approach for Sign-Language-To-Text Translation In-The-Wild.
Proceedings of the 3rd Conference on Language, Data and Knowledge, 2021

Crop It, but Not Too Much: The Effects of Masking on the Classification of Melanoma Images.
Proceedings of the KI 2021: Advances in Artificial Intelligence - 44th German Conference on AI, Virtual Event, September 27, 2021

Influence of Movement Energy and Affect Priming on the Perception of Virtual Characters Extroversion and Mood.
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

A Software Toolbox for Deploying Deep Learning Decision Support Systems with XAI Capabilities.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

On the Overlap Between Grad-CAM Saliency Maps and Explainable Visual Features in Skin Cancer Images.
Proceedings of the Machine Learning and Knowledge Extraction, 2021

Anomaly Detection for Skin Lesion Images Using Replicator Neural Networks.
Proceedings of the Machine Learning and Knowledge Extraction, 2021

2020
Attention with Multiple Sources Knowledges for COVID-19 from CT Images.
CoRR, 2020

The Skincare project, an interactive deep learning system for differential diagnosis of malignant skin lesions. Technical Report.
CoRR, 2020

The Effects of Masking in Melanoma Image Classification with CNNs Towards International Standards for Image Preprocessing.
Proceedings of the Wireless Mobile Communication and Healthcare, 2020

A Visually Explainable Learning System for Skin Lesion Detection Using Multiscale Input with Attention U-Net.
Proceedings of the KI 2020: Advances in Artificial Intelligence, 2020

A Competitive Deep Neural Network Approach for the ImageCLEFmed Caption 2020 Task.
Proceedings of the Working Notes of CLEF 2020, 2020

A Study on the Fusion of Pixels and Patient Metadata in CNN-Based Classification of Skin Lesion Images.
Proceedings of the Machine Learning and Knowledge Extraction, 2020

2019
Yet another low-level agent handler.
Comput. Animat. Virtual Worlds, 2019

A CNN toolbox for skin cancer classification.
CoRR, 2019

Simple and effective deep hand shape and pose regression from a single depth image.
Comput. Graph., 2019

Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Generation of Action Recognition Training Data Through Rotoscoping and Augmentation of Synthetic Animations.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

BRAVO: A Gaming Environment for the Treatment of ADHD.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Ergonomics for the design of multimodal interfaces.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Language Processing, Software, Commercialization, and Emerging Directions, 2019

2018
(Simulated) listener gaze in real-time spoken interaction.
Comput. Animat. Virtual Worlds, 2018

Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Generation of Virtual Characters from Personality Traits.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Simulating Listener Gaze and Evaluating Its Effect on Human Speakers.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Generating Virtual Characters from Personality Traits via Reverse Correlation and Linear Programming.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Toward an intuitive sign language animation authoring system for the deaf.
Univers. Access Inf. Soc., 2016

Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction.
Proceedings of the 9th International Conference on Motion in Games, 2016


Advanced Visual Interface for Cultural Heritage.
Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Advanced Visual Interfaces for Cultural Heritage.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Exploiting Reverse Correlation for the Generation of Virtual Characters from Personality Traits.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015

Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing.
EAI Endorsed Trans. Creative Technol., 2015

DeEvA, a Depot of Evolving Avatars.
Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015 (AmI-15), 2015

2014
Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

Description of a self-adaptive architecture for upper-limb rehabilitation.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Adaptive hand-tracked system for 3D authoring.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

2013
Virtual agents for the production of linear animations.
Entertain. Comput., 2013

Leveraging Web 3D guidance in cultural heritage fruition.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
Guidance for web 3D in cultural heritage dissemination.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2011
The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

An Avatar-based Interface for the Italian Sign Language.
Proceedings of the International Conference on Complex, 2011

150 Digit. Integrating 3D Visit and Social Functions into a Web 3.0 Learning-Oriented Approach.
Proceedings of the 2011 International Conference on Broadband, 2011

2010
A Virtual Interpreter for the Italian Sign Language.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
Tabula ex-cambio.
Proceedings of the 17th International Conference on Multimedia 2009, 2009

2008
A stroll with Carletto: adaptation in drama-based tours with virtual characters.
User Model. User Adapt. Interact., 2008

The canonical processes of a dramatized approach to information presentation.
Multim. Syst., 2008

Ontological Domain Coding for Cultural Heritage Mediation.
Proceedings of the Formal Ontologies Meet Industry, 2008

2006
Archeology of multimedia.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Dramatization Meets Narrative Presentations.
Proceedings of the ECAI 2006, 17th European Conference on Artificial Intelligence, August 29, 2006

2005
ThreeDNess.
PhD thesis, 2005


2004
Supporting the sense of presence in control environments.
Cogn. Technol. Work., 2004

Towards a Model for Ubiquitous and Mobile Computing.
Proceedings of the 13th IEEE International Workshops on Enabling Technologies (WETICE 2004), 2004

ThreeDmap: customizing awareness information.
Proceedings of the Cooperative Systems Design, 2004

Perceiving awareness information through 3D representations.
Proceedings of the working conference on Advanced visual interfaces, 2004

2002
ThreeDness: Representing Awareness in cooperative Applications.
Proceedings of the Cooperative Systems Design, 2002


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