Fabrizio Lamberti

Orcid: 0000-0001-7703-1372

According to our database1, Fabrizio Lamberti authored at least 224 papers between 2002 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2025
Mammography classification with multi-view deep learning techniques: Investigating graph and transformer-based architectures.
Medical Image Anal., 2025

2024
A Testbed for Studying Cybersickness and its Mitigation in Immersive Virtual Reality.
IEEE Trans. Vis. Comput. Graph., December, 2024

Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education.
Smart Learn. Environ., December, 2024

The 2024 IEEE Gaming, Entertainment, and Media Conference in Turin, Italy.
IEEE Consumer Electron. Mag., November, 2024

Virtual prototyping for the textile industry: a framework supporting the production of crocheted objects.
Int. J. Comput. Integr. Manuf., August, 2024

Immersive movies: the effect of point of view on narrative engagement.
AI Soc., August, 2024

Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
ACM Journal on Computing and Cultural Heritage, June, 2024

A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., June, 2024

eXtended meta-uni-omni-Verse (XV): Introduction, Taxonomy, and State-of-the-Art.
IEEE Consumer Electron. Mag., May, 2024

Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies.
IEEE Consumer Electron. Mag., May, 2024

Virtual Reality Body Swapping to Improve Self-Assessment in Job Interview Training.
IEEE Trans. Learn. Technol., 2024

Drift Detection for Black-Box Deep Learning Models.
IT Prof., 2024

Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024

For a semiotic AI: Bridging computer vision and visual semiotics for computational observation of large scale facial image archives.
Comput. Vis. Image Underst., 2024

Latent Diffusion Models for Attribute-Preserving Image Anonymization.
CoRR, 2024

Supporting motion-capture acting with collaborative Mixed Reality.
Comput. Graph., 2024

Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Evaluating Therapist Representation Techniques in Mixed Reality-based Tele-rehabilitation Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

ESRA: a Neuro-Symbolic Relation Transformer for Autonomous Driving.
Proceedings of the International Joint Conference on Neural Networks, 2024

Effectiveness of Computer-based e-Learning and Virtual Reality Training System for the Preparatory Phase of a Training on Maintenance Procedure.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Rehabilitative Exergaming in Multiple Sclerosis: Bimanual Tasks in Mixed Reality.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Harnessing Foundation Models for Image Anonymization.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Effects of a Memory-Engaging Secondary Task in a Virtual Setting for Stimulating the Embodiment of an Artificial Upper Limb.
Proceedings of the IEEE International Conference on Advanced Robotics and Its Social Impacts, 2024

2023
A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality.
IEEE Consumer Electron. Mag., September, 2023

MIXO: Mixture Of Experts-Based Visual Odometry for Multicamera Autonomous Systems.
IEEE Trans. Consumer Electron., August, 2023

Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence.
IEEE Trans. Consumer Electron., August, 2023

Using Temporal Convolutional Networks to estimate ball possession in soccer games.
Expert Syst. Appl., August, 2023

Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real., June, 2023

Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences.
Comput. Animat. Virtual Worlds, 2023

Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches.
Comput. Ind., 2023

Data augmentation for medical imaging: A systematic literature review.
Comput. Biol. Medicine, 2023

Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

AR-MoCap: Using Augmented Reality to Support Motion Capture Acting.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
Proceedings of the GCH 2023, 2023

A Biofeedback-Enhanced Virtual Exergame for Upper Limb Repetitive Motor Tasks.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

L-TReiD: Logic Tensor Transformer for Re-identification.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper).
Proceedings of the 14th International Conference on Information, 2023

Fuzzy Logic Visual Network (FLVN): A Neuro-Symbolic Approach for Visual Features Matching.
Proceedings of the Image Analysis and Processing - ICIAP 2023, 2023

Driver State Monitoring through Driving Style Estimation.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

3DK-Reate: Create Your Own 3D Key for Distributed Authentication in the Metaverse.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023

Toward a Realistic Benchmark for Out-of-Distribution Detection.
Proceedings of the 10th IEEE International Conference on Data Science and Advanced Analytics, 2023

MetaLibrary: Towards Social Immersive Environments for Readers.
Proceedings of the Extended Reality - International Conference, 2023

A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications.
Proceedings of the Extended Reality - International Conference, 2023

2022
Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data.
IEEE Trans. Veh. Technol., 2022

Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology.
IEEE Trans. Veh. Technol., 2022

Feature Matching-based Approaches to Improve the Robustness of Android Visual GUI Testing.
ACM Trans. Softw. Eng. Methodol., 2022

Detecting Drift in Deep Learning: A Methodology Primer.
IT Prof., 2022

Digital Twins for Industry 4.0 in the 6G Era.
CoRR, 2022

Establishing the Technical Activities and Technical Committees of IEEE Consumer Technology Society.
IEEE Consumer Electron. Mag., 2022

Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

PROTOtypical Logic Tensor Networks (PROTO-LTN) for Zero Shot Learning.
Proceedings of the 26th International Conference on Pattern Recognition, 2022

HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Automatic Generation of 3D Animations from Text and Images.
Proceedings of the Extended Reality - First International Conference, 2022

2021

Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021

An Evaluation Testbed for Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Holo-BLSD - A Holographic Tool for Self-training and Self-Evaluation of Emergency Response Skills.
IEEE Trans. Emerg. Top. Comput., 2021

Special Section on "Emerging and Impacting Trends on Computer Arithmetic".
IEEE Trans. Emerg. Top. Comput., 2021

Stress Detection in Computer Users From Keyboard and Mouse Dynamics.
IEEE Trans. Consumer Electron., 2021

Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA.
Comput. Ind., 2021

Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment With Consumer Robots.
IEEE Consumer Electron. Mag., 2021

How Blockchain, Virtual Reality, and Augmented Reality are Converging, and Why.
IEEE Consumer Electron. Mag., 2021

Breast Mass Detection With Faster R-CNN: On the Feasibility of Learning From Noisy Annotations.
IEEE Access, 2021

Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021

Faster-LTN: A Neuro-Symbolic, End-to-End Object Detection Architecture.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2021, 2021

A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021

An Immersive Virtual Reality Platform for Training CBRN Operators.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

On the Use of Causal Models to Build Better Datasets.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

HandPainter - 3D Sketching in VR with Hand-based Physical Proxy.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments.
IEEE Trans. Emerg. Top. Comput., 2020

SoccER: Computer graphics meets sports analytics for soccer event recognition.
SoftwareX, 2020

A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions.
Int. J. Hum. Comput. Stud., 2020

Is Immersive Virtual Reality the Ultimate Interface for 3D Animators?
Computer, 2020

An automatic computer vision pipeline for the in-line monitoring of freeze-drying processes.
Comput. Ind., 2020

Artificial Intelligence in Consumer Electronics.
IEEE Consumer Electron. Mag., 2020

Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

Training Medical Communication Skills with Virtual Patients: Literature Review and Directions for Future Research.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

Bridging the gap between Natural and Medical Images through Deep Colorization.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Slicing and Dicing Soccer: Automatic Detection of Complex Events from Spatio-Temporal Data.
Proceedings of the Image Analysis and Recognition - 17th International Conference, 2020

Object Tracking Through Residual and Dense LSTMs.
Proceedings of the Image Analysis and Recognition - 17th International Conference, 2020

A Stress Detection System based on Multimedia Input Peripherals.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Automatic Generation of Affective 3D Virtual Environments from 2D Images.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.
Proceedings of the Interactivity and Game Creation, 2020

iNNvestigate-GUI - Explaining Neural Networks Through an Interactive Visualization Tool.
Proceedings of the Artificial Neural Networks in Pattern Recognition, 2020

A Deep Learning Approach for Efficient Registration of Dual View Mammography.
Proceedings of the Artificial Neural Networks in Pattern Recognition, 2020

2019
Multivariate Visualization Using Scatterplots.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design.
IEEE Trans. Veh. Technol., 2019

A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing.
Int. J. Hum. Comput. Interact., 2019

Benchmarking unsupervised near-duplicate image detection.
Expert Syst. Appl., 2019

Immersive Virtual Reality-Based Interfaces for Character Animation.
IEEE Access, 2019

Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

Automatic detection of canonical image orientation by convolutional neural networks.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

An Overview of Blockchain-based Applications for Consumer Electronics.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

Designing Interactive Robotic Games based on Mixed Reality Technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Investigating Tangible User Interaction in Mixed-Reality Robotic Games.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Asteroid Escape: A Serious Game to Foster Teamwork Abilities.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
IEEE Trans. Vis. Comput. Graph., 2018

Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing".
IEEE Trans. Learn. Technol., 2018

Guest Editorial: Special Section on Computing Education & Learning Technologies.
IEEE Trans. Emerg. Top. Comput., 2018

Human-Robot Interfaces for Interactive Receptionist Systems and Wayfinding Applications.
Robotics, 2018

Design and Evaluation of a Mixed-Reality Playground for Child‒Robot Games.
Multimodal Technol. Interact., 2018

To Blockchain or Not to Blockchain: That Is the Question.
IT Prof., 2018

Blockchain and Smart Contracts for Insurance: Is the Technology Mature Enough?
Future Internet, 2018

Advanced Interaction and Virtual\/Augmented Reality-Part II: A Look at Novel Applications.
IEEE Consumer Electron. Mag., 2018

Advanced Interaction and Virtual\/Augmented Reality: Making Interaction with Machines More Natural and Effective.
IEEE Consumer Electron. Mag., 2018

Blockchains Can Work for Car Insurance: Using Smart Contracts and Sensors to Provide On-Demand Coverage.
IEEE Consumer Electron. Mag., 2018

Mobile Robot-based Exergames for Navigation Training and Vestibular Rehabilitation.
Proceedings of the 9th IEEE Annual Ubiquitous Computing, 2018

Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018

Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
Point Cloud-Based Automatic Assessment of 3D Computer Animation Courseworks.
IEEE Trans. Learn. Technol., 2017

Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps.
IEEE Trans. Ind. Informatics, 2017

Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017

Guest Editorial: Special Issue on Emerging Trends in Education - Part II.
IEEE Trans. Emerg. Top. Comput., 2017

Special Issue on INTETAIN 2015.
Entertain. Comput., 2017

EA-GLES: An Energy-Aware 3D Graphics Library for Mobile Devices.
Proceedings of the IEEE International Conference on AI & Mobile Services, 2017

Mental Workload Assessment for UAV Traffic Control Using Consumer-Grade BCI Equipment.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Adjustable Autonomy for UAV Supervision Applications Through Mental Workload Assessment Techniques.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017

Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

Comparing Usability of User Interfaces for Robotic Telepresence.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

The Impact of Field of View on Robotic Telepresence Navigation Tasks.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017

User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality.
Proceedings of the Italian Chapter Conference 2017, 2017

Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

ARSSET: Augmented Reality Support on SET.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

T4T: Tangible interface for tuning 3D object manipulation tools.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

HOT: Hold your own tools for AR-based constructive art.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Guest Editorial: Special Issue on Emerging Trends in Education - Part I.
IEEE Trans. Emerg. Top. Comput., 2016

Sensors for Entertainment.
Sensors, 2016

Semantics-Based Intelligent Human-Computer Interaction.
IEEE Intell. Syst., 2016

Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks.
Proceedings of the Italian Chapter Conference 2016, 2016

Which Learning Outcomes Should I Acquire? A Bar Chart-Based Semantic System for Visually Comparing Learners' Acquirements with Labor Market Requirements.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016

Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Adding Pluggable and Personalized Natural Control Capabilities to Existing Applications.
Sensors, 2015

A Semantic Recommender System for Adaptive Learning.
IT Prof., 2015

Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
EAI Endorsed Trans. Creative Technol., 2015

VDHM: Viewport-DOM Based Heat Maps as a Tool for Visually Aggregating Web Users' Interaction Data from Mobile and Heterogeneous Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015

An Audio and Image-Based On-Demand Content Annotation Framework for Augmenting the Video Viewing Experience on Mobile Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015

Preface.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Using handheld devices to sup port augmented reality-based maintenance and assembly tasks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Joint Traditional and Company-Based Organization of Information Systems and Product Development Courses.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015

New Frontiers of Delivery Services Using Drones: A Prototype System Exploiting a Quadcopter for Autonomous Drug Shipments.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015

A Flexible AR-based Training System for Industrial Maintenance.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Automatic Grading of 3D Computer Animation Laboratory Assignments.
IEEE Trans. Learn. Technol., 2014

Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014

Advances in Target Detection and Tracking in Forward-Looking InfraRed (FLIR) Imagery.
Sensors, 2014

Job Recruitment and Job Seeking Processes: How Technology Can Help.
IT Prof., 2014

Preface of the special issue on virtual puppetry.
Entertain. Comput., 2014

Computer-assisted analysis of painting brushstrokes: digital image processing for unsupervised extraction of visible features from van Gogh's works.
EURASIP J. Image Video Process., 2014

Enhanced reading based on virtualization techniques.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

A graphical approach for comparing qualifications.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

A Workflow Analysis for Implementing AR-Based Maintenance Procedures.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
On the Use of Semantic Technologies to Support Education, Mobility and Employability.
Proceedings of the Semantic Hyper/Multimedia Adaptation - Schemes and Applications, 2013

A kinect-based interface to animate virtual characters.
J. Multimodal User Interfaces, 2013

Enabling Human-Machine Interaction in Projected Virtual Environments Through Camera Tracking of Imperceptible Markers.
Int. J. Hum. Comput. Interact., 2013

A Kinect-based natural interface for quadrotor control.
Entertain. Comput., 2013

Automatically Mapping Human Skeletons onto Virtual Character Armatures.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

Endowing existing desktop applications with customizable body gesture-based interfaces.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Automatic Assessment of 3D Modeling Exams.
IEEE Trans. Learn. Technol., 2012

An Algorithmic and Architectural Study on Montgomery Exponentiation in RNS.
IEEE Trans. Computers, 2012

Exploiting Semantics for Constructing and Comparing Occupational and Educational-driven Qualifications: the TIPTOE Project.
J. Univers. Comput. Sci., 2012

Special issue on Remote visualization.
Comput. Vis. Sci., 2012

An immersive visualization framework for monitoring, simulating and controlling smart street lighting networks.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Interleaving local and remote visualization for the energy aware delivery of interactive 3D graphics on mobile devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

LO-MATCH: A semantic platform for matching migrants' competences with labour market's needs.
Proceedings of the IEEE Global Engineering Education Conference, 2012

2011
Controlling generic visualization environments using handheld devices and natural feature tracking.
IEEE Trans. Consumer Electron., 2011

Reducing the Computation Time in (Short Bit-Width) Two's Complement Multipliers.
IEEE Trans. Computers, 2011

Improving Robustness of Infrared Target Tracking Algorithms Based on Template Matching.
IEEE Trans. Aerosp. Electron. Syst., 2011

An Adaptive Control System to Deliver Interactive Virtual Environment Content to Handheld Devices.
Mob. Networks Appl., 2011

Migration Desktop Applications to the Internet: A Novel Virtualization Paradigm Based on Web Operating Systems.
J. Web Eng., 2011

A Ranking Tool Exploiting Semantic Descriptions for the Comparison of EQF-based Qualifications.
J. Univers. Comput. Sci., 2011

An open and scalable architecture for delivering 3D shared visualization services to heterogeneous devices.
Concurr. Comput. Pract. Exp., 2011

Web-based 3D visualization for intelligent street lighting.
Proceedings of the 3D Technologies for the World Wide Web, 2011

A Kinect-Based Natural Interface for Quadrotor Control.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

A reconfigurable multi-touch framework for teleoperation tasks.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

How to move your own applications into the cloud by exploiting interfaces automation and accessibility features.
Proceedings of the 2011 IEEE International Conference on Cloud Computing and Intelligence Systems, 2011

A General Approach for Improving RNS Montgomery Exponentiation Using Pre-processing.
Proceedings of the 20th IEEE Symposium on Computer Arithmetic, 2011

2010
A feedback-based control technique for interactive live streaming systems to mobile devices.
IEEE Trans. Consumer Electron., 2010

A 6-DOF ARTag-based tracking system.
IEEE Trans. Consumer Electron., 2010

Multi-touch user interface evaluation for 3D object manipulation on mobile devices.
J. Multimodal User Interfaces, 2010

On Quality of Experience in Remote Visualization on Mobile Devices.
Int. J. Mob. Hum. Comput. Interact., 2010

A Wii remote-based infrared-optical tracking system.
Entertain. Comput., 2010

A Multi-touch Solution to Build Personalized Interfaces for the Control of Remote Applications.
Proceedings of the User Centric Media - Second International ICST Conference, 2010

2009
Search and retrieval of multimedia objects over a distributed P2P network for mobile devices.
IEEE Wirel. Commun., 2009

A Relation-Based Page Rank Algorithm for Semantic Web Search Engines.
IEEE Trans. Knowl. Data Eng., 2009

A Genetic Algorithm for Target Tracking in FLIR Video Sequences Using Intensity Variation Function.
IEEE Trans. Instrum. Meas., 2009

An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices.
Proceedings of the User Centric Media - First International Conference, 2009

2008
A Radix-2 Digit-by-Digit Architecture for Cube Root.
IEEE Trans. Computers, 2008

Extensible GUIs for Remote Application Control on Mobile Devices.
IEEE Computer Graphics and Applications, 2008

A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2007

2006
CMBFHE: a novel contrast enhancement technique based on cascaded multistep binomial filtering histogram equalization.
IEEE Trans. Consumer Electron., 2006

National Qualification Systems Integration using Ontologies.
Proceedings of the Education for the 21st Century, 2006

Tracking Endothelial Cells using Multiframe Point Correspondence.
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006

2005
Techniques, methodologies and tools for the analysis, specification and development of distributed solutions and information systems in wireless environments.
PhD thesis, 2005

2004
A distributed architecture for searching, retrieving and visualizing complex 3D models on Personal Digital Assistants.
Int. J. Hum. Comput. Stud., 2004

Computer-assisted Analysis of in-vitro Vasculogenesis and Angiogenesis Processes.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Segmentation of in-vitro Endothelial Cell Networks.
Proceedings of the 2004 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2004

2003
An accelerated remote graphics architecture for PDAS.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

SpaceGRID: the next generation internet as a new platform for the Earth Observation user's community.
Proceedings of the 2003 IEEE International Geoscience and Remote Sensing Symposium, 2003

2002
Measuring Isotropic Local Contrast: A Circular Mask Based Approach.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

A PVM-Based Parallel Implementation of the REYES Image Rendering Architecture.
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 9th European PVM/MPI Users' Group Meeting, Linz, Austria, September 29, 2002


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