Fabrizio Lamberti
Orcid: 0000-0001-7703-1372
According to our database1,
Fabrizio Lamberti
authored at least 222 papers
between 2002 and 2025.
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Bibliography
2025
Mammography classification with multi-view deep learning techniques: Investigating graph and transformer-based architectures.
Medical Image Anal., 2025
2024
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education.
Smart Learn. Environ., December, 2024
IEEE Consumer Electron. Mag., November, 2024
Virtual prototyping for the textile industry: a framework supporting the production of crocheted objects.
Int. J. Comput. Integr. Manuf., August, 2024
AI Soc., August, 2024
Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
ACM Journal on Computing and Cultural Heritage, June, 2024
Int. J. Hum. Comput. Interact., June, 2024
IEEE Consumer Electron. Mag., May, 2024
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies.
IEEE Consumer Electron. Mag., May, 2024
IEEE Trans. Learn. Technol., 2024
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024
For a semiotic AI: Bridging computer vision and visual semiotics for computational observation of large scale facial image archives.
Comput. Vis. Image Underst., 2024
Comput. Graph., 2024
Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the International Joint Conference on Neural Networks, 2024
Effectiveness of Computer-based e-Learning and Virtual Reality Training System for the Preparatory Phase of a Training on Maintenance Procedure.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024
Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Exploring Methodologies to Create a Unified VR User-Experience in the Field of Virtual Museum Experiences.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Effects of a Memory-Engaging Secondary Task in a Virtual Setting for Stimulating the Embodiment of an Artificial Upper Limb.
Proceedings of the IEEE International Conference on Advanced Robotics and Its Social Impacts, 2024
2023
IEEE Consumer Electron. Mag., September, 2023
IEEE Trans. Consumer Electron., August, 2023
Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence.
IEEE Trans. Consumer Electron., August, 2023
Expert Syst. Appl., August, 2023
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real., June, 2023
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences.
Comput. Animat. Virtual Worlds, 2023
Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches.
Comput. Ind., 2023
Comput. Biol. Medicine, 2023
Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023
A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the GCH 2023, 2023
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023
A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper).
Proceedings of the 14th International Conference on Information, 2023
Fuzzy Logic Visual Network (FLVN): A Neuro-Symbolic Approach for Visual Features Matching.
Proceedings of the Image Analysis and Processing - ICIAP 2023, 2023
Proceedings of the IEEE International Conference on Consumer Electronics, 2023
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023
Proceedings of the 10th IEEE International Conference on Data Science and Advanced Analytics, 2023
Proceedings of the Extended Reality - International Conference, 2023
A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications.
Proceedings of the Extended Reality - International Conference, 2023
2022
Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data.
IEEE Trans. Veh. Technol., 2022
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology.
IEEE Trans. Veh. Technol., 2022
Feature Matching-based Approaches to Improve the Robustness of Android Visual GUI Testing.
ACM Trans. Softw. Eng. Methodol., 2022
Establishing the Technical Activities and Technical Committees of IEEE Consumer Technology Society.
IEEE Consumer Electron. Mag., 2022
Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the 26th International Conference on Pattern Recognition, 2022
HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Holo-BLSD - A Holographic Tool for Self-training and Self-Evaluation of Emergency Response Skills.
IEEE Trans. Emerg. Top. Comput., 2021
IEEE Trans. Emerg. Top. Comput., 2021
IEEE Trans. Consumer Electron., 2021
Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA.
Comput. Ind., 2021
Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment With Consumer Robots.
IEEE Consumer Electron. Mag., 2021
IEEE Consumer Electron. Mag., 2021
Breast Mass Detection With Faster R-CNN: On the Feasibility of Learning From Noisy Annotations.
IEEE Access, 2021
Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2021, 2021
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021
2020
Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments.
IEEE Trans. Emerg. Top. Comput., 2020
SoftwareX, 2020
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions.
Int. J. Hum. Comput. Stud., 2020
An automatic computer vision pipeline for the in-line monitoring of freeze-drying processes.
Comput. Ind., 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020
Training Medical Communication Skills with Virtual Patients: Literature Review and Directions for Future Research.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
Slicing and Dicing Soccer: Automatic Detection of Complex Events from Spatio-Temporal Data.
Proceedings of the Image Analysis and Recognition - 17th International Conference, 2020
Proceedings of the Image Analysis and Recognition - 17th International Conference, 2020
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Proceedings of the Interactivity and Game Creation, 2020
iNNvestigate-GUI - Explaining Neural Networks Through an Interactive Visualization Tool.
Proceedings of the Artificial Neural Networks in Pattern Recognition, 2020
Proceedings of the Artificial Neural Networks in Pattern Recognition, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design.
IEEE Trans. Veh. Technol., 2019
A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing.
Int. J. Hum. Comput. Interact., 2019
IEEE Access, 2019
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2018
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
IEEE Trans. Vis. Comput. Graph., 2018
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing".
IEEE Trans. Learn. Technol., 2018
IEEE Trans. Emerg. Top. Comput., 2018
Human-Robot Interfaces for Interactive Receptionist Systems and Wayfinding Applications.
Robotics, 2018
Multimodal Technol. Interact., 2018
Future Internet, 2018
Advanced Interaction and Virtual\/Augmented Reality-Part II: A Look at Novel Applications.
IEEE Consumer Electron. Mag., 2018
Advanced Interaction and Virtual\/Augmented Reality: Making Interaction with Machines More Natural and Effective.
IEEE Consumer Electron. Mag., 2018
Blockchains Can Work for Car Insurance: Using Smart Contracts and Sensors to Provide On-Demand Coverage.
IEEE Consumer Electron. Mag., 2018
Proceedings of the 9th IEEE Annual Ubiquitous Computing, 2018
Extending Upper Limb User Interactions in AR, VR and MR Headsets Employing a Custom-Made Wearable Device.
Proceedings of the 9th International Conference on Information, 2018
Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2018, 2018
2017
IEEE Trans. Learn. Technol., 2017
Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps.
IEEE Trans. Ind. Informatics, 2017
Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017
IEEE Trans. Emerg. Top. Comput., 2017
Proceedings of the IEEE International Conference on AI & Mobile Services, 2017
Mental Workload Assessment for UAV Traffic Control Using Consumer-Grade BCI Equipment.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017
Adjustable Autonomy for UAV Supervision Applications Through Mental Workload Assessment Techniques.
Proceedings of the Intelligent Human Computer Interaction - 9th International Conference, 2017
Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017
User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality.
Proceedings of the Italian Chapter Conference 2017, 2017
Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
IEEE Trans. Emerg. Top. Comput., 2016
Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks.
Proceedings of the Italian Chapter Conference 2016, 2016
Which Learning Outcomes Should I Acquire? A Bar Chart-Based Semantic System for Visually Comparing Learners' Acquirements with Labor Market Requirements.
Proceedings of the 40th IEEE Annual Computer Software and Applications Conference, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
Adding Pluggable and Personalized Natural Control Capabilities to Existing Applications.
Sensors, 2015
Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
EAI Endorsed Trans. Creative Technol., 2015
VDHM: Viewport-DOM Based Heat Maps as a Tool for Visually Aggregating Web Users' Interaction Data from Mobile and Heterogeneous Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015
An Audio and Image-Based On-Demand Content Annotation Framework for Augmenting the Video Viewing Experience on Mobile Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015
Using handheld devices to sup port augmented reality-based maintenance and assembly tasks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015
Joint Traditional and Company-Based Organization of Information Systems and Product Development Courses.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015
New Frontiers of Delivery Services Using Drones: A Prototype System Exploiting a Quadcopter for Autonomous Drug Shipments.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015
2014
IEEE Trans. Learn. Technol., 2014
Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014
Advances in Target Detection and Tracking in Forward-Looking InfraRed (FLIR) Imagery.
Sensors, 2014
Computer-assisted analysis of painting brushstrokes: digital image processing for unsupervised extraction of visible features from van Gogh's works.
EURASIP J. Image Video Process., 2014
Proceedings of the IEEE International Conference on Consumer Electronics, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014
2013
On the Use of Semantic Technologies to Support Education, Mobility and Employability.
Proceedings of the Semantic Hyper/Multimedia Adaptation - Schemes and Applications, 2013
J. Multimodal User Interfaces, 2013
Enabling Human-Machine Interaction in Projected Virtual Environments Through Camera Tracking of Imperceptible Markers.
Int. J. Hum. Comput. Interact., 2013
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013
Endowing existing desktop applications with customizable body gesture-based interfaces.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013
2012
IEEE Trans. Computers, 2012
Exploiting Semantics for Constructing and Comparing Occupational and Educational-driven Qualifications: the TIPTOE Project.
J. Univers. Comput. Sci., 2012
An immersive visualization framework for monitoring, simulating and controlling smart street lighting networks.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012
Interleaving local and remote visualization for the energy aware delivery of interactive 3D graphics on mobile devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012
LO-MATCH: A semantic platform for matching migrants' competences with labour market's needs.
Proceedings of the IEEE Global Engineering Education Conference, 2012
2011
Controlling generic visualization environments using handheld devices and natural feature tracking.
IEEE Trans. Consumer Electron., 2011
IEEE Trans. Computers, 2011
Improving Robustness of Infrared Target Tracking Algorithms Based on Template Matching.
IEEE Trans. Aerosp. Electron. Syst., 2011
An Adaptive Control System to Deliver Interactive Virtual Environment Content to Handheld Devices.
Mob. Networks Appl., 2011
Migration Desktop Applications to the Internet: A Novel Virtualization Paradigm Based on Web Operating Systems.
J. Web Eng., 2011
A Ranking Tool Exploiting Semantic Descriptions for the Comparison of EQF-based Qualifications.
J. Univers. Comput. Sci., 2011
An open and scalable architecture for delivering 3D shared visualization services to heterogeneous devices.
Concurr. Comput. Pract. Exp., 2011
Proceedings of the 3D Technologies for the World Wide Web, 2011
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011
How to move your own applications into the cloud by exploiting interfaces automation and accessibility features.
Proceedings of the 2011 IEEE International Conference on Cloud Computing and Intelligence Systems, 2011
Proceedings of the 20th IEEE Symposium on Computer Arithmetic, 2011
2010
A feedback-based control technique for interactive live streaming systems to mobile devices.
IEEE Trans. Consumer Electron., 2010
J. Multimodal User Interfaces, 2010
Int. J. Mob. Hum. Comput. Interact., 2010
A Multi-touch Solution to Build Personalized Interfaces for the Control of Remote Applications.
Proceedings of the User Centric Media - Second International ICST Conference, 2010
2009
Search and retrieval of multimedia objects over a distributed P2P network for mobile devices.
IEEE Wirel. Commun., 2009
IEEE Trans. Knowl. Data Eng., 2009
A Genetic Algorithm for Target Tracking in FLIR Video Sequences Using Intensity Variation Function.
IEEE Trans. Instrum. Meas., 2009
An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices.
Proceedings of the User Centric Media - First International Conference, 2009
2008
IEEE Computer Graphics and Applications, 2008
A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
2007
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2007
2006
CMBFHE: a novel contrast enhancement technique based on cascaded multistep binomial filtering histogram equalization.
IEEE Trans. Consumer Electron., 2006
Proceedings of the Education for the 21st Century, 2006
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006
2005
Techniques, methodologies and tools for the analysis, specification and development of distributed solutions and information systems in wireless environments.
PhD thesis, 2005
2004
A distributed architecture for searching, retrieving and visualizing complex 3D models on Personal Digital Assistants.
Int. J. Hum. Comput. Stud., 2004
Computer-assisted Analysis of in-vitro Vasculogenesis and Angiogenesis Processes.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the 2004 IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2004
2003
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003
SpaceGRID: the next generation internet as a new platform for the Earth Observation user's community.
Proceedings of the 2003 IEEE International Geoscience and Remote Sensing Symposium, 2003
2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 9th European PVM/MPI Users' Group Meeting, Linz, Austria, September 29, 2002