Fabrizio Ferrara
According to our database1,
Fabrizio Ferrara
authored at least 11 papers
between 2016 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Diligo 2.0: a digital assessment tool for geometric and emotional skills in preschoolers.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021
The SToP project app: promoting the creation of habits through explicit learning and self-monitoring.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021
2020
The Big Five game of personality: a digital role-playing game to assess and train students on Big Five Theory.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020
2019
The DoCENT role play game: a tool for the training of the digital creativity for teachers.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019
The development of a mindfulness-based mobile application to learn emotional self-regulation.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019
2018
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018
2017
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017
2016
Proceedings of the Adaptive and Adaptable Learning, 2016