Fabrizio Ferrara

According to our database1, Fabrizio Ferrara authored at least 11 papers between 2016 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Diligo 2.0: a digital assessment tool for geometric and emotional skills in preschoolers.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

The SToP project app: promoting the creation of habits through explicit learning and self-monitoring.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021

Digital Storytelling: a learning perspective.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021

2020
The Big Five game of personality: a digital role-playing game to assess and train students on Big Five Theory.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

2019
The DoCENT role play game: a tool for the training of the digital creativity for teachers.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019

The development of a mindfulness-based mobile application to learn emotional self-regulation.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019

The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

2018
Multisensory Educational Materials: Five Senses to Learn.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

2017
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

2016
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch.
Proceedings of the Adaptive and Adaptable Learning, 2016


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