Fabrizio Balducci
Orcid: 0000-0003-1174-4323
According to our database1,
Fabrizio Balducci
authored at least 31 papers
between 2015 and 2024.
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Bibliography
2024
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum.
ACM Journal on Computing and Cultural Heritage, December, 2024
2023
Proceedings of the Joint Proceedings of the Workshops, 2023
Proceedings of the Joint Proceedings of the Workshops, 2023
Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services.
Proceedings of the End-User Development - 9th International Symposium, 2023
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
2022
EMPATHY: 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022
2021
Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021
2020
Improving smart interactive experiences in cultural heritage through pattern recognition techniques.
Pattern Recognit. Lett., 2020
An Unsupervised Behavioral Analysis of Highway Traffic Flow for Security Applications.
Proceedings of the Fourth Italian Conference on Cyber Security, 2020
An Application and Integration of Machine Learning Approach on a Real IoT Agricultural Scenario.
Proceedings of the Pattern Recognition and Artificial Intelligence, 2020
Proceedings of the Lognormality Principle and its Applications in e-Security, 2020
2019
Vehicular Traffic Congestion Classification by Visual Features and Deep Learning Approaches: A Comparison.
Sensors, 2019
MonitorApp: a web tool to analyze and visualize pollution data detected by an electronic nose.
Multim. Tools Appl., 2019
IEEE Access, 2019
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Touch dynamics for affective states recognition: your smartphone knows how you feel since you unlock it.
Proceedings of the Workshop Socio-Affective Technologies: an interdisciplinary approach co-located with IEEE SMC 2019 (Systems, 2019
EnergyAware: a non-intrusive load monitoring system to improve the domestic energy consumption awareness.
Proceedings of the 2nd ACM SIGSOFT International Workshop on Ensemble-Based Software Engineering for Modern Computing Platforms, 2019
2018
Detection and Validation of Tow-Away Road Sign Licenses through Deep Learning Methods.
Sensors, 2018
Proceedings of the 22nd International Conference Information Visualisation, 2018
Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library.
Proceedings of the Digital Libraries and Multimedia Archives, 2018
Building a qualified annotation dataset for skin lesion analysis trough gamification.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
2017
Affective level design for a role-playing videogame evaluated by a brain-computer interface and machine learning methods.
Vis. Comput., 2017
Proceedings of the Digital Libraries and Archives, 2017
Proceedings of the Image Analysis and Processing - ICIAP 2017, 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
2016
Proceedings of the Digital Libraries and Multimedia Archives, 2016
2015
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015