Fabrice Lamarche
According to our database1,
Fabrice Lamarche
authored at least 20 papers
between 2002 and 2024.
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Bibliography
2024
<i>BenchIE</i><sup>FL</sup> : A Manually Re-Annotated Fact-Based Open Information Extraction Benchmark.
CoRR, 2024
BenchIE⌃FL: A Manually Re-Annotated Fact-Based Open Information Extraction Benchmark.
Proceedings of the Findings of the Association for Computational Linguistics, 2024
2020
Proceedings of the MIG '20: Motion, 2020
2019
Int. J. Comput. Appl. Technol., 2019
2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
2014
Proceedings of the Smart Graphics - 12th International Symposium, 2014
2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
Space-time planning in changing environments : using dynamic objects for accessibility.
Comput. Animat. Virtual Worlds, 2012
Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism.
Proceedings of the Motion in Games - 5th International Conference, 2012
2011
Proceedings of the Motion in Games - 4th International Conference, 2011
From Geometry to Spatial Reasoning : Automatic Structuring of 3D Virtual Environments.
Proceedings of the Motion in Games - 4th International Conference, 2011
2010
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence Teleoperators Virtual Environ., 2010
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010
2009
TopoPlan: a topological path planner for real time human navigation under floor and ceiling constraints.
Comput. Graph. Forum, 2009
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009
2004
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments.
Comput. Graph. Forum, 2004
2003
Humanoïdes virtuels, réaction et cognition : une architecture pour leur autonomie. (Virtual humans, reaction and cognition : an architecture for their autonomy).
PhD thesis, 2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
2002
Comput. Animat. Virtual Worlds, 2002
Automatic orchestration of behaviours through the management of resources and priority levels.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002