Fabio Zünd

Orcid: 0009-0006-6366-587X

According to our database1, Fabio Zünd authored at least 21 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Facial Image Feature Analysis and its Specialization for Fréchet Distance and Neighborhoods.
CoRR, 2024

Real-Time Scent Prediction and Release for Video Games.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Unified Argument Retrieval System from German News Articles Using Large Language Models.
Proceedings of the 33rd ACM International Conference on Information and Knowledge Management, 2024

Improving German News Clustering with Contrastive Learning.
Proceedings of the 33rd ACM International Conference on Information and Knowledge Management, 2024

2023
VerA: Versatile Anonymization Fit for Clinical Facial Images.
CoRR, 2023

A Retrieval System for Images and Videos based on Aesthetic Assessment of Visuals.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

2021
Real-Time Capture of Holistic Tangible Interactions.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

2020
DigiGlo: Exploring the Palm as an Input and Display Mechanism through Digital Gloves.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Leveraging Efficient Planning and Lightweight Agent Definition: A Novel Path Towards Emergent Narrative.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

2017
Story Version Control and Graphical Visualization for Collaborative Story Authoring.
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017

2016
Augmented Reality Storytelling.
PhD thesis, 2016

Evaluating Accessible Graphical Interfaces for Building Story Worlds.
Proceedings of the Interactive Storytelling, 2016

2015
Live Texturing of Augmented Reality Characters from Colored Drawings.
IEEE Trans. Vis. Comput. Graph., 2015

Augmented creativity: bridging the real and virtual worlds to enhance creative play.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Computer-assisted authoring of interactive narratives.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Unfolding the 8-bit era.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Towards an Accessible Interface for Story World Building.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Facial performance enhancement using dynamic shape space analysis.
ACM Trans. Graph., 2014

Influence of animated reality mixing techniques on user experience.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Content-aware compression using saliency-driven image retargeting.
Proceedings of the IEEE International Conference on Image Processing, 2013


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