Fabio Zambetta
Orcid: 0000-0003-4133-7913
According to our database1,
Fabio Zambetta
authored at least 78 papers
between 2001 and 2024.
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Bibliography
2024
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics.
IEEE Trans. Games, December, 2024
Int. J. Hum. Comput. Interact., June, 2024
Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback.
IEEE Trans. Vis. Comput. Graph., May, 2024
Comparing Subjective Measures of Workload in Video Game Play: Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX.
Proceedings of the Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024
PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective.
ACM Trans. Comput. Hum. Interact., December, 2023
Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Replicability and Transparency for the Creation of Public Human User Video Game Datasets.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired people.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Evoking empathy with visually impaired people through an augmented reality embodiment experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
SCONE-GAN: Semantic Contrastive learning-based Generative Adversarial Network for an end-to-end image translation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
Proceedings of the AI 2023: Advances in Artificial Intelligence, 2023
2022
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2022
Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Towards Discriminant Analysis Classifiers Using Online Active Learning via Myoelectric Interfaces.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ACM Trans. Comput. Hum. Interact., 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Approximating Optimisation Solutions for Travelling Officer Problem with Customised Deep Learning Network.
CoRR, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
IEEE Trans. Games, 2018
Integrating Skills and Simulation to Solve Complex Navigation Tasks in Infinite Mario.
IEEE Trans. Games, 2018
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Australasian Computer Science Week Multiconference, 2018
2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017
2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms.
IEEE Trans. Comput. Intell. AI Games, 2015
Int. J. Agent Oriented Softw. Eng., 2015
Proceedings of the 2015 Winter Simulation Conference, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the Artificial Life and Computational Intelligence, 2015
2014
Vis. Comput., 2014
Entertain. Comput., 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Comput. Graph. Forum, 2013
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid.
Vis. Comput., 2012
Proceedings of the IEEE Congress on Evolutionary Computation, 2012
2011
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
2008
2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
2006
Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
2004
2003
A Methodological Approach for Designing and Evaluating Intelligent Applications for Digital Collections.
Appl. Artif. Intell., 2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003
2002
Designing Not-So-Dull Virtual Dolls.
Proceedings of the Soft Computing Systems - Design, Management and Applications, 2002
An XML-based specification of fuzzy logic controllers.
Proceedings of the Soft Computing Systems - Design, Management and Applications, 2002
2001
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001