Fabio Sorrentino

According to our database1, Fabio Sorrentino authored at least 20 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Post-it notes: supporting teachers in authoring vocabulary game contents.
Multim. Tools Appl., 2019

2017
A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study.
Proceedings of the Italian Chapter Conference 2017, 2017


Smart Furniture and Technologies for Supporting Distributed Learning Groups.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

SnAIR Drum: A Gesture Interface for Rhythm Practice.
Proceedings of the Doctoral Consortium, 2017

2016
New HCI techniques for better living through technology.
PhD thesis, 2016

Fitmersive Games: Fitness Gamification through Immersive VR.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Internet of T(eachi)ngs: Assessing Children's Learning in the IoT Era.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

2015
Smart Mirror Where I Stand, Who Is the Leanest in the Sand?
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2015, 2015

Interactive shops: how the customer can deal with them both from inside and outside.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

WoBo: Multisensorial travels through Oculus Rift.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Click and share: A face recognition tool for the mobile community.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

CHROMAGRAM: A Real-time Chroma Key Application for Mobile Devices.
Proceedings of the Italian Chapter Conference 2014, 2014

AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing.
Proceedings of the Italian Chapter Conference 2014, 2014

2013
VisitAR: a mobile application for tourism using AR.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

A multi-touch notice board fostering social interaction.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
Talking heads on mobile devices.
Proceedings of the Facial Analysis and Animation 2012, 2012

2011
3D-ize U! A Real-time 3D Head-model Texture Generator for Android.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011


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