Fabio Pellacini

Orcid: 0000-0003-4861-9809

According to our database1, Fabio Pellacini authored at least 85 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Direct Manipulation of Procedural Implicit Surfaces.
ACM Trans. Graph., December, 2024

Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions.
CoRR, 2024

Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

2023
<i>NodeGit</i>: Diffing and Merging Node Graphs.
ACM Trans. Graph., December, 2023

Numerical approximations for energy preserving microfacet models.
Comput. Graph., August, 2023

b/Surf: Interactive Bézier Splines on Surface Meshes.
IEEE Trans. Vis. Comput. Graph., July, 2023

2022
BoolSurf: Boolean Operations on Surfaces.
ACM Trans. Graph., 2022

<i>geoTangle</i>: Interactive Design of Geodesic Tangle Patterns on Surfaces.
ACM Trans. Graph., 2022

PAVEL: Decorative Patterns with Packed Volumetric Elements.
ACM Trans. Graph., 2022

Interactive and Robust Mesh Booleans.
ACM Trans. Graph., 2022

pOp: Parameter Optimization of Differentiable Vector Patterns.
Comput. Graph. Forum, 2022

Enforcing Energy Preservation in Microfacet Models.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
b/Surf: Interactive Bézier Splines on Surfaces.
CoRR, 2021

3D City Reconstruction from OpenStreetMap Data.
Proceedings of the Italian Chapter Conference 2021, 2021

Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR).
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

2020
Neural reflectance transformation imaging.
Vis. Comput., 2020

DecoSurf: Recursive Geodesic Patterns on Triangle Meshes.
CoRR, 2020

XR-Cockpit: a comparison of VR and AR solutions on an interactive training station.
Proceedings of the 25th IEEE International Conference on Emerging Technologies and Factory Automation, 2020

2019
SceneGit: a practical system for diffing and merging 3D environments.
ACM Trans. Graph., 2019

Grammar-based procedural animations for motion graphics.
Comput. Graph., 2019

Texture Retrieval in the Wild Through Detection-Based Attributes.
Proceedings of the Image Analysis and Processing - ICIAP 2019, 2019

Yocto/GL: A Data-Oriented Library For Physically-Based Graphics.
Proceedings of the Italian Chapter Conference 2019, 2019

Texel-Att: Representing and Classifying Element-Based Textures by Attributes.
Proceedings of the 30th British Machine Vision Conference 2019, 2019

2018
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs.
IEEE Computer Graphics and Applications, 2018

gMotion: A Spatio-Temporal Grammar for the Procedural Generation of Motion Graphics.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

2017
sLayer: a System for Multi-Layered Material Sculpting.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

2016
gTangle: a grammar for the procedural generation of tangle patterns.
ACM Trans. Graph., 2016

Vivace: a practical gauss-seidel method for stable soft body dynamics.
ACM Trans. Graph., 2016

cSculpt: a system for collaborative sculpting.
ACM Trans. Graph., 2016

SculptStat: Statistical Analysis of Digital Sculpting Workflows.
CoRR, 2016

State of the Art in Artistic Editing of Appearance, Lighting and Material.
Comput. Graph. Forum, 2016

2015
MeshHisto: collaborative modeling by sharing and retargeting editing histories.
ACM Trans. Graph., 2015

3DFlow: continuous summarization of mesh editing workflows.
ACM Trans. Graph., 2015

GReTA-A Novel Global and Recursive Tracking Algorithm in Three Dimensions.
IEEE Trans. Pattern Anal. Mach. Intell., 2015

Scalable Partitioning for Parallel Position Based Dynamics.
Comput. Graph. Forum, 2015

2014
Toward Evaluating the Usefulness of GlobalIllumination for Novices in Lighting Design Tasks.
IEEE Trans. Vis. Comput. Graph., 2014

AppIm: linear spaces for image-based appearance editing.
ACM Trans. Graph., 2014

How do people edit light fields?
ACM Trans. Graph., 2014

Towards a Massively Parallel Solver for Position Based Dynamics.
Proceedings of SIGRAD 2014, Visual Computing, June 12-13, 2014, Göteborg, Sweden, 2014

2013
Bi-scale appearance fabrication.
ACM Trans. Graph., 2013

MeshGit: diffing and merging meshes for polygonal modeling.
ACM Trans. Graph., 2013

A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies.
J. Graph. Tools, 2013

<i>EnvyDepth: </i> An Interface for Recovering Local Natural Illumination from Environment Maps.
Comput. Graph. Forum, 2013

Evaluating Progressive-Rendering Algorithms in Appearance Design Tasks.
IEEE Computer Graphics and Applications, 2013

2012
Printing spatially-varying reflectance for reproducing HDR images.
ACM Trans. Graph., 2012

ISHair: Importance Sampling for Hair Scattering.
Comput. Graph. Forum, 2012

2011
LightSlice: matrix slice sampling for the many-lights problem.
ACM Trans. Graph., 2011

AppGen: interactive material modeling from a single image.
ACM Trans. Graph., 2011

<i>MeshFlow</i>: interactive visualization of mesh construction sequences.
ACM Trans. Graph., 2011

AppWarp: retargeting measured materials by appearance-space warping.
ACM Trans. Graph., 2011

2010
<i>envyLight</i>: an interface for editing natural illumination.
ACM Trans. Graph., 2010

Toward evaluating material design interface paradigms for novice users.
ACM Trans. Graph., 2010

Fabricating spatially-varying subsurface scattering.
ACM Trans. Graph., 2010

<i>SafeGI</i>: Type Checking to Improve Correctness in Rendering System Implementation.
Comput. Graph. Forum, 2010

Visibility Editing For All-Frequency Shadow Design.
Comput. Graph. Forum, 2010

BendyLights: Artistic Control of Direct Illumination by Curving Light Rays.
Comput. Graph. Forum, 2010

User-Controllable Color Transfer.
Comput. Graph. Forum, 2010

Perception of Lighting Errors in Image Compositing.
Proceedings of the 18th Color and Imaging Conference, 2010

2009
SubEdit: a representation for editing measured heterogeneous subsurface scattering.
ACM Trans. Graph., 2009

Printing spatially-varying reflectance.
ACM Trans. Graph., 2009

Toward evaluating lighting design interface paradigms for novice users.
ACM Trans. Graph., 2009

2008
Fast, realistic lighting and material design using nonlinear cut approximation.
ACM Trans. Graph., 2008

AppProp: all-pairs appearance-space edit propagation.
ACM Trans. Graph., 2008

Eye tracking and online search: Lessons learned and challenges ahead.
J. Assoc. Inf. Sci. Technol., 2008

iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting.
Comput. Graph. Forum, 2008

Tensor Clustering for Rendering Many-Light Animations.
Comput. Graph. Forum, 2008

Backhoe, a Packet Trace and Log Browser.
Proceedings of the 5th International Workshop on Visualization for Computer Security, 2008

Interactive cinematic lighting.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Beyond programmable shading: in action.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
AppWand: editing measured materials using appearance-driven optimization.
ACM Trans. Graph., 2007

Lighting with paint.
ACM Trans. Graph., 2007

Matrix row-column sampling for the many-light problem.
ACM Trans. Graph., 2007

Frequency and structure of long distance scholarly collaborations in a physics community.
J. Assoc. Inf. Sci. Technol., 2007

2006
Direct-to-indirect transfer for cinematic relighting.
ACM Trans. Graph., 2006

2005
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography.
ACM Trans. Graph., 2005

User-configurable automatic shader simplification.
ACM Trans. Graph., 2005

A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2003
Perceptually-driven decision theory for interactive realistic rendering.
ACM Trans. Graph., 2003

2002
A perceptually-based decision theoretic framework for interactive rendering.
PhD thesis, 2002

Interactive global illumination in dynamic scenes.
ACM Trans. Graph., 2002

A user interface for interactive cinematic shadow design.
ACM Trans. Graph., 2002

Jigsaw image mosaics.
ACM Trans. Graph., 2002

2001
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Psychophysically based model of surface gloss perception.
Proceedings of the Human Vision and Electronic Imaging VI, 2001

2000
Toward a psychophysically-based light reflection model for image synthesis.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000


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