Fabio Marton
Orcid: 0000-0001-8611-1921
According to our database1,
Fabio Marton
authored at least 66 papers
between 1999 and 2024.
Collaborative distances:
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Bibliography
2024
Deep synthesis and exploration of omnidirectional stereoscopic environments from a single surround-view panoramic image.
Comput. Graph., 2024
2023
Exploiting Local Shape and Material Similarity for Effective SV-BRDF Reconstruction from Sparse Multi-Light Image Collections.
ACM Journal on Computing and Cultural Heritage, June, 2023
2022
Comput. Graph., 2022
Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration.
Proceedings of the GCH 2022, 2022
2021
ACM Journal on Computing and Cultural Heritage, 2021
Comput. Graph. Forum, 2021
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs.
Proceedings of the GCH 2021, 2021
Proceedings of the Italian Chapter Conference 2021, 2021
2020
Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries.
Comput. Graph., 2020
2019
A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes.
Comput. Graph. Forum, 2019
MTV-Player: Interactive Spatio-Temporal Exploration of Compressed Large-Scale Time-Varying Rectilinar Scalar Volumes.
Proceedings of the Italian Chapter Conference 2019, 2019
2018
Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions.
ACM Journal on Computing and Cultural Heritage, 2018
2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
2016
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures.
ACM Journal on Computing and Cultural Heritage, 2016
Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
2015
Real-time adaptive content retargeting for live multi-view capture and light field display.
Vis. Comput., 2015
ACM Journal on Computing and Cultural Heritage, 2015
Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects.
Comput. Graph. Forum, 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
Proceedings of the 2nd Digital Heritage International Congress, 2015
2014
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
ACM Journal on Computing and Cultural Heritage, 2014
Comput. Graph. Forum, 2014
Proceedings of the 19th International Conference on Web3D Technology, 2014
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014
2013
Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices.
Proceedings of the 18th International Conference on Web3D Technology, 2013
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks.
Comput. Graph. Forum, 2012
Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique.
Comput. Graph., 2012
Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models.
Proceedings of the 17th International Symposium on Web3D Technology, 2012
Proceedings of the 13th International Symposium on Virtual Reality, 2012
2011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011
FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the 12th International Symposium on Virtual Reality, 2011
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011
2010
View-dependent exploration of massive volumetric models on large-scale light field displays.
Vis. Comput., 2010
Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010
2009
Vis. Comput., 2009
Proceedings of the 10th International Symposium on Virtual Reality, 2009
Proceedings of the 10th International Symposium on Virtual Reality, 2009
Proceedings of the Graphics Interface 2009 Conference, 2009
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
2008
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Vis. Comput., 2008
Comput. Graph. Forum, 2008
Comput. Graph., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008
2007
Comput. Graph. Forum, 2007
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007
GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007
A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007
2006
Comput. Graph. Forum, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms.
ACM Trans. Graph., 2005
Proceedings of the 16th IEEE Visualization Conference, 2005
2004
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models.
ACM Trans. Graph., 2004
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models.
Comput. Graph., 2004
2003
Comput. Graph. Forum, 2003
Proceedings of the 14th IEEE Visualization Conference, 2003
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
1999
Proceedings of the 1oth International Conference on Image Analysis and Processing (ICIAP 1999), 1999