Fabio Ganovelli

Orcid: 0000-0002-0378-9188

According to our database1, Fabio Ganovelli authored at least 70 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Dynamic Real-Time Spatio-Temporal Acquisition and Rendering in Adverse Environments.
Proceedings of the Geographical Information Systems Theory, Applications and Management, 2023

On-the-Fly Acquisition and Rendering with Low Cost LiDAR and RGB Cameras for Marine Navigation.
Proceedings of the 9th International Conference on Geographical Information Systems Theory, 2023

2021
A Deep Learning Method for Frame Selection in Videos for Structure from Motion Pipelines.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Evaluating Deep Learning Methods for Low Resolution Point Cloud Registration in Outdoor Scenarios.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments.
Comput. Graph. Forum, 2020

Turning a Smartphone Selfie Into a Studio Portrait.
IEEE Computer Graphics and Applications, 2020

Automatic 3D reconstruction of structured indoor environments.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
DeepFlash: Turning a flash selfie into a studio portrait.
Signal Process. Image Commun., 2019

Automatic modeling of cluttered multi-room floor plans from panoramic images.
Comput. Graph. Forum, 2019

2018
3D floor plan recovery from overlapping spherical images.
Comput. Vis. Media, 2018

Recovering 3D existing-conditions of indoor structures from spherical images.
Comput. Graph., 2018

Recovering 3D Indoor Floor Plans by Exploiting Low-cost Spherical Photography.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

Reconstructing Power Lines from Images.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

2017
Presentation of 3D Scenes Through Video Example.
IEEE Trans. Vis. Comput. Graph., 2017

Mobile metric capture and reconstruction in indoor environments.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

2016
3D reconstruction for featureless scenes with curvature hints.
Vis. Comput., 2016

Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

Fast Metric Acquisition with Mobile Devices.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Assessing the Security of Buildings: A Virtual Studio Solution.
Proceedings of the 13th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2016

Mobile Mapping and Visualization of Indoor Structures to Simplify Scene Understanding and Location Awareness.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

2015
Fast and simple automatic alignment of large sets of range maps.
Comput. Graph., 2015

2014
ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments.
Comput. Graph. Forum, 2014

Building an IT platform for strategic crisis management preparation.
Proceedings of the IEEE 10th International Conference on Wireless and Mobile Computing, 2014

Adaptive Clipping of Splats to Models with Sharp Features.
Proceedings of the Italian Chapter Conference 2014, 2014

Stereo-browsing from Calibrated Cameras.
Proceedings of the Italian Chapter Conference 2014, 2014

2013
Adapting Splat-based Models to Curved Sharp Features.
J. Graph. Tools, 2013

Fully Automatic Registration of Image Sets on Approximate Geometry.
Int. J. Comput. Vis., 2013

Parallel MDOM for light transport in participating media.
Proceedings of the Spring Conference on Computer Graphics, 2013

2012
OCME: Out-of-Core Mesh Editing Made Practical.
IEEE Computer Graphics and Applications, 2012

A Parallel Architecture for Interactively Rendering Scattering and Refraction Effects.
IEEE Computer Graphics and Applications, 2012

3DNSITE: a networked interactive 3D visualization system to simplify location awareness in crisis management.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Interactive simulation technology for crisis management and training: The INDIGO project.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

2011
The V-City Project.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Reconstructing and Exploring Massive Detailed Cityscapes.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

2010
Real-time single scattering inside inhomogeneous materials.
Vis. Comput., 2010

SpiderGL: a JavaScript 3D graphics library for next-generation WWW.
Proceedings of the 3D technologies for the World Wide Web, 2010

Controlled and Adaptive Mesh Zippering.
Proceedings of the GRAPP 2010, 2010

2009
Splitting cubes: a fast and robust technique for virtual cutting.
Vis. Comput., 2009

eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics.
Comput. Graph. Forum, 2009

Interactive Remote Exploration of Massive Cityscapes.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

2008
eNVyMyCar: a Multi-player Car Racing Game for Teaching Computer Graphics.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

MeshLab: an Open-Source Mesh Processing Tool.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Texturing Internal Surfaces from a Few Cross Sections.
Comput. Graph. Forum, 2007

Ray-Casted BlockMaps for Large Urban Models Visualization.
Comput. Graph. Forum, 2007

A robust method for real-time thread simulation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Techniques for Computer Assisted Surgery.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.
Comput. Graph. Forum, 2006

Introduction.
Comput. Graph., 2006

Simulating Drilling on Tetrahedral Meshes.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Recovering 3D architectural information from dense digital models of buildings.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

Implementing mesh-based approaches for deformable objects on GPU.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2005
Minimizing user intervention in registering 2D images to 3D models.
Vis. Comput., 2005

Batched Multi Triangulation.
Proceedings of the 16th IEEE Visualization Conference, 2005

2004
The Marching Intersections algorithm for merging range images.
Vis. Comput., 2004

Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models.
ACM Trans. Graph., 2004

Visualization and 3D Data Processing in the David Restoration.
IEEE Computer Graphics and Applications, 2004

2003
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
Comput. Graph. Forum, 2003

Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM).
Proceedings of the 14th IEEE Visualization Conference, 2003

VCLab's Tools for 3D range data processing.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2002
Fast Tetrahedron-Tetrahedron Overlap Algorithm.
J. Graphics, GPU, & Game Tools, 2002

2001
Multiresolution and cuts in deformable objects modelling.
PhD thesis, 2001

Enabling cuts on multiresolution representation.
Vis. Comput., 2001

Marching Intersections: An Efficient Resampling Algorithm for Surface Management.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Collision Handling for Virtual Environments.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Animating cuts with on-the-fly re-meshing.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
A Multiresolution Model for Soft Objects supporting interactive cuts and lacerations.
Comput. Graph. Forum, 2000

Reconstruction of topologically correct and adaptive trilinear isosurfaces.
Comput. Graph., 2000


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