Fabio Bruno
Orcid: 0000-0002-9755-475X
According to our database1,
Fabio Bruno
authored at least 41 papers
between 2006 and 2024.
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Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on orcid.org
On csauthors.net:
Bibliography
2024
A comparative study of Augmented Reality rendering techniques for industrial assembly inspection.
Comput. Ind., February, 2024
2023
Simulating Robots Activities and Humans Experiences in Underwater Environment.
Proceedings of the 13th International Conference on Simulation and Modeling Methodologies, 2023
Architecture of a Low-Cost Solution for ROVs to Improve Navigation and Data Collection.
Proceedings of the Distributed Computing and Artificial Intelligence, 2023
2022
Benchmarking Built-In Tracking Systems for Indoor AR Applications on Popular Mobile Devices.
Sensors, 2022
2021
An Augmented Reality inspection tool to support workers in Industry 4.0 environments.
Comput. Ind., 2021
IEEE Access, 2021
Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites.
IEEE Access, 2021
2020
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.
Sensors, 2020
Remote. Sens., 2020
Underwater Augmented Reality for improving the diving experience in submerged archaeological sites.
CoRR, 2020
2019
Enhancing learning and access to Underwater Cultural Heritage through digital technologies: the case study of the "Cala Minnola" shipwreck site.
Digit. Appl. Archaeol. Cult. Heritage, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
2018
Virtual Real., 2018
Guidelines for Underwater Image Enhancement Based on Benchmarking of Different Methods.
Remote. Sens., 2018
Frontiers Robotics AI, 2018
Proceedings of the GCH 2018, 2018
A Complete IoT Infrastructure to Ensure Responsible, Effective and Efficient Execution of Field Survey, Documentation and Preservation of Archaeological Sites.
Proceedings of the 4th IEEE International Forum on Research and Technology for Society and Industry, 2018
2016
An Alignment Method for the Integration of Underwater 3D Data Captured by a Stereovision System and an Acoustic Camera.
Sensors, 2016
Proceedings of the International Workshop on Computational Intelligence for Multimedia Understanding, 2016
Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Virtual and Augmented Reality Tools to Improve the Exploitation of Underwater Archaeological Sites by Diver and Non-diver Tourists.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
2014
Effects of device obtrusion and tool-hand misalignment on user performance and stiffness perception in visuo-haptic mixed reality.
Int. J. Hum. Comput. Stud., 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
A Comparative Analysis between Active and Passive Techniques for Underwater 3D Reconstruction of Close-Range Objects.
Sensors, 2013
Eng. Comput., 2013
Mixed prototyping with configurable physical archetype for usability evaluation of product interfaces.
Comput. Ind., 2013
3D reconstruction of an outdoor archaeological site through a multi-view stereo technique.
Proceedings of the 1st Digital Heritage International Congress, 2013
3D documentation and monitoring of the experimental cleaning operations in the underwater archaeological site of Baia (Italy).
Proceedings of the 1st Digital Heritage International Congress, 2013
2012
Multi-view 3D reconstruction of small stone samples deteriorated by Marine organisms.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy).
Proceedings of the 13th International Symposium on Virtual Reality, 2012
2011
ERCIM News, 2011
2010
J. Comput. Inf. Sci. Eng., 2010
Int. J. Hum. Comput. Stud., 2010
A Framework for Virtual Restoration of Ancient Documents by Combination of Multispectral and 3D Imaging.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010
2009
Proceedings of the Science & Technology Proceedings, 2009
2008
Environment based on Augmented Reality and Interactive Simulation for Product Design Review.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008
2006
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006
VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006