Fabien Danieau

Orcid: 0000-0001-8442-2953

According to our database1, Fabien Danieau authored at least 30 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks.
Comput. Graph., February, 2023

2022
Detailed Eye Region Capture and Animation.
Comput. Graph. Forum, December, 2022

Editorial: Creating Lifelike Digital Humans.
Frontiers Virtual Real., 2022

2021
Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning.
Frontiers Virtual Real., 2021

2020
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics.
IEEE Trans. Haptics, 2020

Fat Pad Cages for Facial Posing.
CoRR, 2020

The impact of stylization on face recognition.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens.
Frontiers ICT, 2019

Automatic Generation and Stylization of 3D Facial Rigs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
HFX studio: haptic editor for full-body immersive experiences.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Haptic Material: A Holistic Approach for Haptic Texture Mapping.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

A Tangible Surface for Digital Sculpting in Virtual Environments.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
A playback tool for reviewing VR experiences.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Attention guidance for immersive video content in head-mounted displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Enabling embodiment and interaction in omnidirectional videos.
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017

2016
Introducing Basic Principles of Haptic Cinematography and Editing.
Proceedings of the 5th Workshop on Intelligent Cinematography and Editing, 2016

Visualizing the Emotional Journey of a Museum.
Proceedings of ACM IUI 2016 Workshop on Emotion and Visualization, 2016

Texture Rendering on a Tactile Surface Using Extended Elastic Images and Example-Based Audio Cues.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

2015
A Kinesthetic Washout Filter for Force-Feedback Rendering.
IEEE Trans. Haptics, 2015

2014
Contribution à l'étude des retours haptiques pour améliorer l'expérience audiovisuelle. (Contribution to the study of haptic feedback for improving the audiovisual experience).
PhD thesis, 2014

Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects.
IEEE Multim., 2014

2013
The Impact of Human-Robot Interfaces on the Learning of Visual Objects.
IEEE Trans. Robotics, 2013

Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV.
IEEE Trans. Haptics, 2013

H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HapSeat: a novel approach to simulate motion in audiovisual experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

HapSeat: a novel approach to simulate motion in a consumer environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Framework for enhancing video viewing experience with haptic effects of motion.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011


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