Fabian Fischbach
According to our database1,
Fabian Fischbach
authored at least 7 papers
between 2018 and 2022.
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Bibliography
2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022
2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021
2020
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020
The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2018
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018