Eyal Ofek

Orcid: 0000-0003-4750-1569

Affiliations:
  • Microsoft Research, USA


According to our database1, Eyal Ofek authored at least 112 papers between 1997 and 2024.

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Bibliography

2024
Guest Editorial Haptics in the Metaverse: Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities.
IEEE Trans. Haptics, 2024

ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Big or Small, It's All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Extended Reality for Knowledge Work in Everyday Environments.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Exploring Levels of Control for a Navigation Assistant for Blind Travelers.
Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Embodying Physics-Aware Avatars in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

PoVRPoint: Authoring Presentations in Mobile Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement.
ACM Trans. Access. Comput., 2022

HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

RemoteLab: A VR Remote Study Toolkit.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

AllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments.
Proceedings of the CHIWORK 2022: Symposium on Human-Computer Interaction for Work, Durham, NH, USA, June 8, 2022

2021
CoolMoves: User Motion Accentuation in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Extended Reality for Knowledge Work in Everyday Environments.
CoRR, 2021

Demonstrating HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

X-Rings: A Hand-mounted 360° Shape Display for Grasping in Virtual Reality.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Towards Sound Accessibility in Virtual Reality.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

A Taxonomy of Sounds in Virtual Reality.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.
IEEE Trans. Vis. Comput. Graph., 2020

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
IEEE Trans. Vis. Comput. Graph., 2020

The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers Virtual Real., 2020

Towards a Practical Virtual Office for Mobile Knowledge Workers.
CoRR, 2020

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics.
CoRR, 2020

Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

The Self-Avatar Follower Effect in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Haptic PIVOT: On-Demand Handhelds in VR.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Pen-based Interaction with Spreadsheets in Mobile Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Asymmetry of Grasp in Haptic Perception.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

SnapMove: Movement Projection Mapping in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Accessible by Design: An Opportunity for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Opportunities for In-Home Augmented Reality Guidance.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

RealityCheck: Blending Virtual Environments with Situated Physical Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

I'm a Giant: Walking in Large Virtual Environments at High Speed Gains.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The uncanny valley of haptics.
Sci. Robotics, 2018

Mobiles as Portals for Interacting with Virtual Data Visualizations.
CoRR, 2018

The Office of the Future: Virtual, Portable, and Global.
IEEE Computer Graphics and Applications, 2018

Three Haptic Shape-Feedback Controllers for Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of Hand Representations for Typing in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen as a Controllable Selective Light Source.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Demonstration of CLAW: A Multifunctional Handheld VR Haptic Controller.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards Interaction Around Unmodified Camera-equipped Mobile Devices.
CoRR, 2017

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

SnapToReality: Aligning Augmented Reality to the Real World.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Shared Façades: Surface-Embedded Layout Management for Ad Hoc Collaboration Using Head-Worn Displays.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
IllumiRoom: immersive experiences beyond the TV screen.
Commun. ACM, 2015

FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Spatial Constancy of Surface-Embedded Layouts across Multiple Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

SurroundWeb: Mitigating Privacy Concerns in a 3D Web Browser.
Proceedings of the 2015 IEEE Symposium on Security and Privacy, 2015

Peeking Template Matching for Depth Extension.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

The Known Stranger: Supporting Conversations between Strangers with Personalized Topic Suggestions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

FLARE: Fast layout for augmented reality applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Enabling Fine-Grained Permissions for Augmented Reality Applications with Recognizers.
Proceedings of the 22th USENIX Security Symposium, Washington, DC, USA, August 14-16, 2013, 2013

IllumiRoom: peripheral projected illusions for interactive experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

DCSH - Matching Patches in RGBD Images.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Operating System Support for Augmented Reality Applications.
Proceedings of the 14th Workshop on Hot Topics in Operating Systems, 2013

Reducing disruption from subtle information delivery during a conversation: mode and bandwidth investigation.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Highlights from ACM SIGSPATIAL GIS 2011: the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems: (Chicago, Illinois - November 1 - 4, 2011).
ACM SIGSPATIAL Special, 2012

2011
Linear Clutter Removal from Urban Panoramas.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
Seamless Montage for Texturing Models.
Comput. Graph. Forum, 2010

Annotating and navigating tourist videos.
Proceedings of the 18th ACM SIGSPATIAL International Symposium on Advances in Geographic Information Systems, 2010

Efficiently locating photographs in many panoramas.
Proceedings of the 18th ACM SIGSPATIAL International Symposium on Advances in Geographic Information Systems, 2010

Detecting text in natural scenes with stroke width transform.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Mouse 2.0: multi-touch meets the mouse.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Integrated videos and maps for driving directions.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Video-Based Modeling of Dynamic Hair.
Proceedings of the Advances in Image and Video Technology, Third Pacific Rim Symposium, 2009

2008
Image-based façade modeling.
ACM Trans. Graph., 2008

Factoring repeated content within and among images.
ACM Trans. Graph., 2008

Validation of vector data using oblique images.
Proceedings of the 16th ACM SIGSPATIAL International Symposium on Advances in Geographic Information Systems, 2008

2007
Hierarchical photo organization using geo-relevance.
Proceedings of the 15th ACM International Symposium on Geographic Information Systems, 2007

2006
Full-Frame Video Stabilization with Motion Inpainting.
IEEE Trans. Pattern Anal. Mach. Intell., 2006

Improving the experience of controlling avatars in camera-based games using physical input.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Direct pointer: direct manipulation for large-display interaction using handheld cameras.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Modeling hair from multiple views.
ACM Trans. Graph., 2005

Implementation of modeling hair from multiple views.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive deformation of light fields.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Full-Frame Video Stabilization.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005

Evaluation of alternative presentation control techniques.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2002
ATTEST: Advanced Three-dimensional Television System Technologies.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

1999
Interactive rendering of View-Dependent global lighting phenomena (תצוגה אינטראקטיבית של תופעות תאורה גלובליות.).
PhD thesis, 1999

1998
Interactive Reflections on Curved Objects.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Multiresolution Textures from Image Sequences.
IEEE Computer Graphics and Applications, 1997


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