Evren Bozgeyikli
Orcid: 0000-0001-9501-1383
According to our database1,
Evren Bozgeyikli
authored at least 21 papers
between 2013 and 2024.
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Bibliography
2024
Googly Eyes: Exploring Effects of Displaying User's Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Insights from the Participatory Design of a Virtual Reality Spatial Navigation Application for Veterans with a History of TBI.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability.
IEEE Trans. Vis. Comput. Graph., November, 2023
2022
Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Googly Eyes: Displaying User's Eyes on a Head-Mounted Display for Improved Nonverbal Communication.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Int. J. Hum. Comput. Stud., 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
ACM Trans. Access. Comput., 2018
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
2017
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality.
ACM Trans. Access. Comput., 2017
2016
Vocational training with immersive virtual reality for individuals with autism: towards better design practices.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
2014
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect <sup>TM</sup>.
Comput. Animat. Virtual Worlds, 2013