Evelyn Eika

Orcid: 0000-0002-4771-345X

According to our database1, Evelyn Eika authored at least 19 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
A Visualization Bookmarklet for Assessing the Readability of Texts on the Web.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

On Time Reading Performance: A Comparison of the Clock Face and Digit Representations.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
Starstruck by journal prestige and citation counts? On students' bias and perceptions of trustworthiness according to clues in publication references.
Scientometrics, 2022

2020
Country Selection on Web Forms: A Comparison of Dropdown Menus, Radio Buttons and Text Field with Autocomplete.
Proceedings of the 14th International Conference on Ubiquitous Information Management and Communication, 2020

Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging.
Proceedings of the Computers Helping People with Special Needs, 2020

A Comparative Study of Accessibility and Usability of Norwegian University Websites for Screen Reader Users Based on User Experience and Automated Assessment.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

Towards Universal Accessibility on the Web: Do Grammar Checking Tools Improve Text Readability?
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

Impact of Sentence Length on the Readability of Web for Screen Reader Users.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

2019
Enhanced Learning of Jazz Chords with a Projector Based Piano Keyboard Augmentation.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

Improving the Usability of Interactive Systems by Incorporating Design Thinking into the Engineering Process: Raising Computer Science Students' Awareness of Quality versus Quantity in Ideation.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

2018
Statistics-IDE: Supporting the Design of Empirical Experiments for Non-experts During Early Stages of Research Projects.
Proceedings of the Intelligent Human Systems Integration, 2018

Multi-switch Scanning Keyboards: A Theoretical Study of Simultaneous Parallel Scans with QWERTY Layout.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Towards a Framework for the Design of Quantitative Experiments: Human-Computer Interaction and Accessibility Research.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Visual Augmentation of Printed Materials with Intelligent See-Through Glass Displays: A Prototype Based on Smartphone and Pepper's Ghost.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Drawing Abrasive Hologram Animations with Auto-Generated Scratch Patterns.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

Head-Mounted Augmented Reality Displays on the Cheap: A DIY Approach to Sketching and Prototyping Low-Vision Assistive Technologies.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

2016
Universally Designed Text on the Web: Towards Readability Criteria Based on Anti-Patterns.
Proceedings of the Universal Design 2016: Learning from the Past, Designing for the Future, 2016

Authoring WCAG2.0-Compliant Texts for the Web Through Text Readability Visualization.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016


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