Evangelos Karapanos

Orcid: 0000-0001-5910-4996

According to our database1, Evangelos Karapanos authored at least 92 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Nudging for Online Misinformation: a Design Inquiry.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
The Behavior Change Design Cards: A Design Support Tool for Theoretically-Grounded Design of Behavior Change Technologies.
Int. J. Hum. Comput. Interact., 2022

2020
The '23 ways to nudge' framework: designing technologies that influence behavior subtly.
Interactions, 2020

Technology-assisted reconstruction: a new alternative to the experience sampling method.
Behav. Inf. Technol., 2020

Workshop on Detection and Design for Cognitive Biases in People and Computing Systems.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Nudge Deck: A Design Support Tool for Technology-Mediated Nudging.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
BCD Cards: A Tool for Designing Theory-based Behavior Change Technologies.
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, 2019

Challenging Misinformation: Exploring Limits and Approaches.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Combating Misinformation Through Nudging.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

How does the visual aesthetics of positively-framed messages impact their motivational capacity?
Proceedings of the 31st European Conference on Cognitive Ergonomics, 2019

How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Exploring the Feasibility of Subliminal Priming on Web platforms.
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018

An Inquiry into Goal-Setting Practices with Physical Activity Trackers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Activity Tracking <i>in vivo</i>.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Reducing children's psychological distance from climate change via eco-feedback technologies.
Int. J. Child Comput. Interact., 2017

On the Design of Subly: Instilling Behavior Change During Web Surfing Through Subliminal Priming.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

What Shall I Write Next?: Subliminal and Supraliminal Priming as Triggers for Creative Writing.
Proceedings of the European Conference on Cognitive Ergonomics, 2017

2016
Motivating Healthy Water Intake through Prompting, Historical Information, and Implicit Feedback.
CoRR, 2016

Need fulfillment and experiences on social media: A case on Facebook and WhatsApp.
Comput. Hum. Behav., 2016

Designing for Different Stages in Behavior Change.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Understanding Aesthetics of Interaction: A Repertory Grid Study.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Impact of mood changes on application selection.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Exploring the design space of glanceable feedback for physical activity trackers.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Workload management through glanceable feedback: The role of heart rate variability.
Proceedings of the 18th IEEE International Conference on e-Health Networking, 2016

2015
EmoSnaps: a mobile application for emotion recall from facial expressions.
Pers. Ubiquitous Comput., 2015

Sustaining user engagement with behavior-change tools.
Interactions, 2015

Motivating participation and improving quality of contribution in ubiquitous crowdsourcing.
Comput. Networks, 2015

CrowdWalk: leveraging the wisdom of the crowd to inspire walking activities.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

You have 5 seconds: designing glanceable feedback for physical activity trackers.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

How do we engage with activity trackers?: a longitudinal study of Habito.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Why alone?: sensing children's social interactions in the playground.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Social toothbrush: fostering family nudging around tooth brushing habits.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

PLEXQ: Towards a Playful Experiences Questionnaire.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Everyday commuting: prediction, actual experience and recall of anger and frustration in the car.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

eMotion: retrospective in-car user experience evaluation.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Modeling What Friendship Patterns on Facebook Reveal About Personality and Social Capital.
ACM Trans. Comput. Hum. Interact., 2014

Online Disclosure of Personally Identifiable Information with Strangers: Effects of Public and Private Sharing.
Interact. Comput., 2014

Citizen Motivation on the Go: The Role of Psychological Empowerment.
Interact. Comput., 2014

Playful or Gameful?: creating delightful user experiences.
Interactions, 2014

Understanding families' motivations for sustainable behaviors.
Comput. Hum. Behav., 2014

Breakout: predicting and breaking sedentary behaviour at work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SmartHolder: sensing and raising families' awareness of tooth brushing habits.
Proceedings of the IDC '14, 2014

Understanding users' disengagement with wearable activity trackers.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Beyond gamification: sociometric technologies that encourage reflection before behavior change.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Modeling Users' Experiences with Interactive Systems
Studies in Computational Intelligence 436, Springer, ISBN: 978-3-642-30999-1, 2013

CrisisTracker: Crowdsourced social media curation for disaster awareness.
IBM J. Res. Dev., 2013

An introduction for system developers to volunteer roles in crisis response and recovery.
Proceedings of the 10th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2013

Ubiquitous mobile instrumentation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Playing for the planet: designing toys that foster sustainable values.
Proceedings of the European Conference on Cognitive Ergonomics 2013, 2013

The playful experiences (PLEX) framework as a guide for expert evaluation.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Towards persuasive sociometric technologies for inclusive educational settings.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

An initial model for designing socially translucent systems for behavior change.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Why don't families get along with eco-feedback technologies?: a longitudinal inquiry.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Faceit: supporting reflection upon social anxiety events with lifelogging.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Experiential perspectives on road congestions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Enwildering the lab: merging field evaluation with in-lab experience sampling.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Footprint tracker: supporting diary studies with lifelogging.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Look what i found!: augmenting phone calls with memories of the past.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

A network science approach to modelling and predicting empathy.
Proceedings of the Advances in Social Networks Analysis and Mining 2013, 2013

IncluCity: using contextual cues to raise awareness on environmental accessibility.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

Engaging children in longitudinal behavioral studies through playful technologies.
Proceedings of the Interaction Design and Children 2013, 2013

2012
ICTD Work, Plus mFeel.
IEEE Pervasive Comput., 2012

PLBSD: a platform for proactive location-based service discovery.
J. Locat. Based Serv., 2012

Does locality make a difference? Assessing the effectiveness of location-aware narratives.
Interact. Comput., 2012

Reconstructing experiences with iScale.
Int. J. Hum. Comput. Stud., 2012

Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking
CoRR, 2012

Beyond Experience Sampling: Evaluating Personal Informatics with Technology-Assisted Reconstruction
CoRR, 2012

Sense me: Supporting awareness in parent-child relationships through mobile sensing
CoRR, 2012

Footprint Tracker: reviewing lifelogs and reconstructing daily experiences
CoRR, 2012

Network, personality and social capital.
Proceedings of the Web Science 2012, 2012

Theories, methods and case studies of longitudinal HCI research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
UX Curve: A method for evaluating long-term user experience.
Interact. Comput., 2011

Improving Users' Consistency When Recalling Location Sharing Preferences.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Intelligent Playgrounds: Measuring and Affecting Social Inclusion in Schools.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Social Translucence as a Theoretical Framework for Sustainable HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Introducing VERO: visual experiential requirements organizer.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Measuring the dynamics of remembered experience over time.
Interact. Comput., 2010

In situ evaluation of recommender systems: Framework and instrumentation.
Int. J. Hum. Comput. Stud., 2010

On the retrospective assessment of users' experiences over time: memory or actuality?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Soft reliability: an interdisciplinary approach with a user-system focus.
Qual. Reliab. Eng. Int., 2009

Reconstructing Experiences through Sketching
CoRR, 2009

The quantitative side of the Repertory Grid Technique: some concerns
CoRR, 2009

'Broken Expectations' from a global business perspective.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

User experience over time: an initial framework.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Accounting for diversity in subjective judgments.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Grasping product pragmatics: a case with internet on tv.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Understanding the implications of social translucence for systems supporting communication at work.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Do knobs have character?: exploring diversity in users' inferences.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

User experience over time.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Characterizing the Diversity in Users' Perceptions.
Proceedings of the Human-Computer Interaction, 2007


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