Evan A. Suma
Orcid: 0000-0002-4826-4561Affiliations:
- University of Minnesota, Twin Cities, USA
- University of Southern California, Los Angeles, CA, USA (former)
According to our database1,
Evan A. Suma
authored at least 116 papers
between 2005 and 2024.
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Bibliography
2024
Invisible Mesh: Effects of X-Ray Vision Metaphors on Depth Perception in Optical-See-Through Augmented Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Direction-Based Authentication: Combining Symbolic Input and Contextual Cues for Virtual Reality Password Entry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Frontiers Virtual Real., March, 2023
Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual Turns.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Don't Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
2020
Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Capture to Rendering Pipeline for Generating Dynamically Relightable Virtual Objects with Handheld RGB-D Cameras.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth Cameras.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
2018
IEEE Computer Graphics and Applications, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Dynamic Omnidirectional Texture Synthesis for Photorealistic Virtual Content Creation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
2017
Rapid creation of photorealistic virtual reality content with consumer depth cameras.
Proceedings of the 2017 IEEE Virtual Reality, 2017
An evaluation of strategies for two-user redirected walking in shared physical spaces.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
The redirected walking toolkit: a unified development platform for exploring large virtual environments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Revisiting detection thresholds for redirected walking: combining translation and curvature gains.
Proceedings of the ACM Symposium on Applied Perception, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Int. J. Hum. Comput. Stud., 2015
Designing a collaborative visual analytics system to support users' continuous analytical processes.
Hum. centric Comput. Inf. Sci., 2015
Comput. Graph., 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Creating near-field VR using stop motion characters and a touch of light-field rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.
Comput. Graph., 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture.
IEEE Trans. Vis. Comput. Graph., 2012
Pers. Ubiquitous Comput., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the Whole Body Interaction, 2011
Presence Teleoperators Virtual Environ., 2011
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans.
Int. J. Virtual Real., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010
Comput. Graph., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise.
Proceedings of the IEEE Virtual Reality Conference, 2010
A continuous analysis process between desktop and collaborative visual analytics environments.
Proceedings of the 5th IEEE Conference on Visual Analytics Science and Technology, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Effects of travel technique and gender on a divided attention task in a virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Scalable and interactive visual analysis of financial wire transactions for fraud detection.
Inf. Vis., 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
2007
Proceedings of the IEEE Virtual Reality Conference, 2007
WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactions.
Proceedings of the 2nd IEEE Symposium on Visual Analytics Science and Technology, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2005
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005