Eva Oliveira
Orcid: 0000-0001-8394-7088
According to our database1,
Eva Oliveira
authored at least 42 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Supportive Technologies and Videogames for Pediatric Hospital Patients: A scoping review.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Inf., 2023
Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic Review.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the 16th International Joint Conference on Biomedical Engineering Systems and Technologies, 2023
2022
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR).
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
2021
Optimal sensor placement for contamination detection: A multi-objective and probabilistic approach.
Environ. Model. Softw., 2021
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Understand the Importance of Garments' Identification and Combination to Blind People.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021
2020
J. Biomed. Informatics, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Designing Effective User Interface Experiences for a Self-Service Kiosk to Reduce Emergency Department Crowding.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020
2019
Proceedings of the New Knowledge in Information Systems and Technologies, 2019
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights.
Proceedings of the IoT Technologies for HealthCare - 6th EAI International Conference, 2019
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
MyEyes-automatic combination system of clothing parts to blind people: First insights.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
2013
2011
Towards Emotional Interaction: Using Movies to Automatically Learn Users' Emotional States.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 9th International Interactive TV&Video Conference, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009