Eva Krebs

Orcid: 0000-0002-9089-7784

According to our database1, Eva Krebs authored at least 13 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Broadening the View of Live Programmers: Integrating a Cross-Cutting Perspective on Run-Time Behavior into a Live Programming Environment.
Art Sci. Eng. Program., 2024

Examples out of Thin Air: AI-Generated Dynamic Context to Assist Program Comprehension by Example.
Proceedings of the Companion Proceedings of the 8th International Conference on the Art, 2024

Faster Feedback with AI? A Test Prioritization Study.
Proceedings of the Companion Proceedings of the 8th International Conference on the Art, 2024

Implementing Babylonian/G by Putting Examples into Game Contexts.
Proceedings of the Companion Proceedings of the 8th International Conference on the Art, 2024

2023
Dataset for "Too Simple? Notions of Task Complexity used in Maintenance-based Studies of Programming Tools".
Dataset, May, 2023

Probe Log: Visualizing the Control Flow of Babylonian Programming.
Proceedings of the Companion Proceedings of the 7th International Conference on the Art, 2023

Toward Studying Example-Based Live Programming in CS/SE Education.
Proceedings of the 2nd ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, 2023

Too Simple? Notions of Task Complexity used in Maintenance-based Studies of Programming Tools.
Proceedings of the 31st IEEE/ACM International Conference on Program Comprehension, 2023

2022
Example Mining: Assisting Example Creation to Enhance Code Comprehension.
Proceedings of the 6th International Conference on the Art, 2022

2021
Shortening Feedback Loops in a Live Game Development Environment.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

Leveraging Video Games to Improve IT-Solutions for Remote Work.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Designing a Video Game to Measure Creativity.
Proceedings of the IEEE Conference on Games, 2020

2019
PolyJuS: a Squeak/Smalltalk-based polyglot notebook system for the GraalVM.
Proceedings of the Conference Companion of the 3rd International Conference on Art, 2019


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