Eva Irene Brooks
Orcid: 0000-0001-7286-0876Affiliations:
- Aalborg University, Denmark
According to our database1,
Eva Irene Brooks
authored at least 70 papers
between 2005 and 2023.
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Bibliography
2023
Impact of Emergency Online Teaching on Teachers' Professional Digital Competence: Experiences from the Nordic Higher Education Institutions.
Proceedings of the 44th International Conference on Information Systems, 2023
Didactical Design Goes Rogue? Children's Playful Explorations While Engaged in Scaffolded Coding Activities Supported by Robots.
Proceedings of the HCI in Games, 2023
Participatory Designs for Computational Play - A Study of Children's Play Across Traditional and Digital Domains.
Proceedings of the Human-Computer Interaction, 2023
2022
Collaborative interactions in problem-solving activities: School children's orientations while developing digital game designs using smart mobile technology.
Int. J. Child Comput. Interact., 2022
Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs.
Proceedings of the HCI in Games, 2022
Knowledge Creation in Co-design Activities - Business-Driven Collaboration in the Development of a Digital Communication Tool.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022
Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022
Proceedings of the Design, Learning, and Innovation - 7th EAI International Conference, 2022
Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2021
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021
2020
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study.
Proceedings of the HCI in Games, 2020
Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game Apps.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020
A designerly approach as a foundation for school children's computational thinking skills while developing digital games.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
To Become Digitally Competent: A Study of Educators' Participation in Professional Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Int. J. Child Comput. Interact., 2018
Evolving Playful and Creative Activities When School Children Develop Game-Based Designs.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
2014
Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning Content.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
The Performance of Self in the Context of Shopping in a Virtual Dressing Room System.
Proceedings of the HCI in Business - First International Conference, 2014
A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab's Team in Billund.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
Proceedings of the 2014 International Conference on Collaboration Technologies and Systems, 2014
Proceedings of the Arts and Technology - Fourth International Conference, 2014
2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Designing Ludic Engagement in an Interactive Virtual Dressing Room System - A Comparative Study.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
2011
Proceedings of the Arts and Technology - Second International Conference, 2011
2008
2007
Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture.
Univers. Access Inf. Soc., 2007
The <i>Picturing Sound</i> multisensory environment: an overview as entity of phenomenon.
Digit. Creativity, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Artabilitation Icmc Panel Paper Denmark 2007: non-Formal rehabilitation via Immersive Interactive Music Environments.
Proceedings of the 2007 International Computer Music Conference, 2007
2006
Cyberpsychology Behav. Soc. Netw., 2006
2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005