Eva Cerezo Bagdasari

Orcid: 0000-0003-4424-0770

According to our database1, Eva Cerezo Bagdasari authored at least 106 papers between 1999 and 2024.

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Bibliography

2024
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games.
Univers. Access Inf. Soc., March, 2024

Exploring Intergenerational Interactions Through an Online Storytelling Experience.
IEEE Trans. Learn. Technol., 2024

2022
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces.
IEEE Trans. Learn. Technol., 2022

Incorporating Communicative Patterns into Ebdi Agents.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

2021
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics.
IEEE Trans. Educ., 2021

On the origin of the methodology for the scalable fusion of affective channels in a continuous emotional space and the "emotional kinematics" filtering technique - A correction.
Inf. Fusion, 2021

Intergenerational computer interaction in a co-creation application.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

2020
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices.
Univers. Access Inf. Soc., 2020

Applying a Psychotherapeutic Theory to the Modeling of Affective Intelligent Agents.
IEEE Trans. Cogn. Dev. Syst., 2020

Therapeutic Activities for Elderly People based on Tangible Interaction.
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020

Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

2019
Tackling developmental delays with therapeutic activities based on tangible tabletops.
Univers. Access Inf. Soc., 2019

Developing pervasive games in interactive spaces: the JUGUEMOS toolkit.
Multim. Tools Appl., 2019

Designing emotional BDI agents: good practices and open questions.
Knowl. Eng. Rev., 2019

Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder.
Int. J. Hum. Comput. Stud., 2019

A mobile application to report and detect 3D body emotional poses.
Expert Syst. Appl., 2019

ABC-EBDI: An affective framework for BDI agents.
Cogn. Syst. Res., 2019

Persuasive games in Interactive Spaces: The Hidden Treasure Game.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Integral Actions Towards Women in Engineering Recognition.
Proceedings of the 24th IEEE International Conference on Emerging Technologies and Factory Automation, 2019

The Space Journey Game: An Intergenerational Pervasive Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Evaluating an ECA with a Cognitive-Affective Architecture.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

A female engineer in every school.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Merging outdoor and indoor technologies for the creation of pervasive games.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Development of a Pervasive Game for ADHD Children.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Combining cognition and emotion in virtual agents.
Kybernetes, 2017

Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017

A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming.
Proceedings of the Interactive Surfaces and Spaces, 2017

Interacting with a Semantic Affective ECA.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Pervasive games: giving a meaning based on the player experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games.
Multim. Tools Appl., 2016

Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Tangible activities for children with developmental disorders.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

E-VOX: a socially enhanced semantic ECA.
Proceedings of the International Workshop on Social Learning and Multimodal Interaction for Designing Artificial Agents, 2016

Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

ImmertableApp: Interactive and Tangible Learning Music Environment.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Innovative interfaces for Serious Games.
EAI Endorsed Trans. Serious Games, 2015

Affective-aware tutoring platform for interactive digital television.
Multim. Tools Appl., 2015

Emotional virtual agent for mobile devices.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

An ICT experience in Computer Women Role promotion: WikinformáticA! in Aragón: Promoting the use of Wiki tools and visualizing the role of women in ICT.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Modelling Language for Tabletop Hybrid Videogames.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Assessment of a Tool for Users with Complex Communication Needs.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Emotracking Digital Art.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

2013
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children.
Pers. Ubiquitous Comput., 2013

Facial emotional classification: from a discrete perspective to a continuous emotional space.
Pattern Anal. Appl., 2013

NIKVision: Developing a Tangible Application for and with Children.
J. Univers. Comput. Sci., 2013

Designing and making a tangible tabletop game with ToyVision.
Proceedings of the Seventh International Conference on Tangible, 2013

ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction.
Proceedings of the Seventh International Conference on Tangible, 2013

Advanced Human Affect Visualization.
Proceedings of the IEEE International Conference on Systems, 2013

Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People.
Proceedings of the Ambient Intelligence - Software and Applications, 2013

AraBoard: A Multiplatform Alternative and Augmentative Communication Tool.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

The Emotracker: Visualizing Contents, Gaze and Emotions at a Glance.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

The ToyVision Toolkit for Tangible Games.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

How to Make Tangible Games and Not Die in the Attempt.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Semantic visualization of 3D urban environments.
Multim. Tools Appl., 2012

Emotional facial sensing and multimodal fusion in a continuous 2D affective space.
J. Ambient Intell. Humaniz. Comput., 2012

Tangible interaction and tabletops: new horizons for children's games.
Int. J. Arts Technol., 2012

Sentic Maxine: Multimodal Affective Fusion and Emotional Paths.
Proceedings of the Advances in Neural Networks - ISNN 2012, 2012

Modeling tangible game controls with ToyVision.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

NeuroGame project: multimodal videogame neuro-evaluation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

ToyVision: a toolkit for prototyping tabletop tangible games.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012

2011
T-Educo: a T-Learning Tutoring Tool that Cares.
Int. J. Artif. Intell. Tools, 2011

Children with Special Needs: Comparing Tactile and Tangible Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Recognizing Emotions from Video in a Continuous 2D Space.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Scalable multimodal fusion for continuous affect sensing.
Proceedings of the 2011 IEEE Workshop on Affective Computational Intelligence, 2011

2010
Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity.
IEEE Trans. Educ., 2010

Lifelong Interactions - Let the experts talk: an experience of tangible game design with children.
Interactions, 2010

BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements.
Comput. Graph. Forum, 2010

New approaches to culling and LOD methods for scenes with multiple virtual actors.
Comput. Graph., 2010

Sensing facial emotions in a continuous 2D affective space.
Proceedings of the IEEE International Conference on Systems, 2010

Facial Affect Sensing for T-learning.
Proceedings of the 22nd IEEE International Conference on Tools with Artificial Intelligence, 2010

Sentic Avatar: Multimodal Affective Conversational Agent with Common Sense.
Proceedings of the Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces. Theoretical and Practical Issues, 2010

Playing with toys on a tabletop active surface.
Proceedings of the Interaction Design and Children, 2010

Bridging the gap between children and tabletop designers.
Proceedings of the Interaction Design and Children, 2010

2009
Evaluating a Tangible Game Video Console for Kids.
Proceedings of the Human-Computer Interaction, 2009

Automatic Translation System to Spanish Sign Language with a Virtual Interpreter.
Proceedings of the Human-Computer Interaction, 2009

Towards an intelligent affective multimodal virtual agent for uncertain environments.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

Bringing tabletop technologies to kindergarten children.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

User-oriented design and tangible interaction for kindergarten children.
Proceedings of the Interaction Design and Children, 2009

2008
Maxine: A platform for embodied animated agents.
Comput. Graph., 2008

A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

NikVision: Desarrollo de Videojuegos basados en Interfaces Naturales.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Animación de Actores Virtuales: Expresión de Emociones Mediante Lenguaje Corporal.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Effective Emotional Classification Combining Facial Classifiers and User Assessment.
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008

2007
Emotional Speech Synthesis in Spanish for Natural Interaction.
Proceedings of the New Trends on Human-Computer Interaction, 2007

Real-Time Facial Expression Recognition for Natural Interaction.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

2006
Individualizing the New Interfaces: Extraction of User's Emotions from Facial Data.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

Emotional Facial Expression Classification for Multimodal User Interfaces.
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006

2005
A survey on participating media rendering techniques.
Vis. Comput., 2005

Implementation of a method of curved ray tracing for inhomogeneous atmospheres.
Comput. Graph., 2005

2004
Rendering natural waters taking fluorescence into account.
Comput. Animat. Virtual Worlds, 2004

Visualizing Sunsets through Inhomogeneous Atmospheres.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Correction to 'Adding Support for High-Level Skeletal Animation'.
IEEE Trans. Vis. Comput. Graph., 2003

An approach to the simulation of the sea as participating medium.
Comput. Graph., 2003

Inelastic Scattering and Participating Media.Application to the ocean.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Adding Support for High-Level Skeletal Animation.
IEEE Trans. Vis. Comput. Graph., 2002

2001
Synthetic Images of Underwater Scenes: A First Approximation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms).
Comput. Graph., 2000

1999
Motion and behaviour modelling: state of art and new trends.
Vis. Comput., 1999

Women and technology: the Spanish scenery.
Proceedings of the Women and Technology, 1999

An approach to the situation of Spanish women holding research/teaching positions based on the production/reproduction model.
Proceedings of the Women and Technology, 1999


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