Eva Cerezo Bagdasari
Orcid: 0000-0003-4424-0770
According to our database1,
Eva Cerezo Bagdasari
authored at least 106 papers
between 1999 and 2024.
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Bibliography
2024
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games.
Univers. Access Inf. Soc., March, 2024
IEEE Trans. Learn. Technol., 2024
2022
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces.
IEEE Trans. Learn. Technol., 2022
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022
2021
Gender Gap in STEM: A Cross-Sectional Study of Primary School Students' Self-Perception and Test Anxiety in Mathematics.
IEEE Trans. Educ., 2021
On the origin of the methodology for the scalable fusion of affective channels in a continuous emotional space and the "emotional kinematics" filtering technique - A correction.
Inf. Fusion, 2021
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
2020
KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices.
Univers. Access Inf. Soc., 2020
IEEE Trans. Cogn. Dev. Syst., 2020
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020
2019
Tackling developmental delays with therapeutic activities based on tangible tabletops.
Univers. Access Inf. Soc., 2019
Multim. Tools Appl., 2019
Knowl. Eng. Rev., 2019
Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder.
Int. J. Hum. Comput. Stud., 2019
Expert Syst. Appl., 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the 24th IEEE International Conference on Emerging Technologies and Factory Automation, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Shortages and Challenges in <i>Augmentative Communication through Tangible Interaction</i> Using a User-centered Design and Assessment Process.
J. Univers. Comput. Sci., 2017
A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming.
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
2016
Lowering the threshold and raising the ceiling of tangible expressiveness in hybrid board-games.
Multim. Tools Appl., 2016
Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the International Workshop on Social Learning and Multimodal Interaction for Designing Artificial Agents, 2016
Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
Multim. Tools Appl., 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
An ICT experience in Computer Women Role promotion: WikinformáticA! in Aragón: Promoting the use of Wiki tools and visualizing the role of women in ICT.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014
Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
2013
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children.
Pers. Ubiquitous Comput., 2013
Facial emotional classification: from a discrete perspective to a continuous emotional space.
Pattern Anal. Appl., 2013
J. Univers. Comput. Sci., 2013
Proceedings of the Seventh International Conference on Tangible, 2013
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction.
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the IEEE International Conference on Systems, 2013
Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People.
Proceedings of the Ambient Intelligence - Software and Applications, 2013
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
Games as educational strategy: A case of tangible interaction for users of Alternative and Augmentative Communication.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
J. Ambient Intell. Humaniz. Comput., 2012
Int. J. Arts Technol., 2012
Proceedings of the Advances in Neural Networks - ISNN 2012, 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2012
2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 2011 IEEE Workshop on Affective Computational Intelligence, 2011
2010
Perception and Intention in Relation to Engineering: A Gendered Study Based on a One-Day Outreach Activity.
IEEE Trans. Educ., 2010
Lifelong Interactions - Let the experts talk: an experience of tangible game design with children.
Interactions, 2010
BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements.
Comput. Graph. Forum, 2010
Comput. Graph., 2010
Proceedings of the IEEE International Conference on Systems, 2010
Proceedings of the 22nd IEEE International Conference on Tools with Artificial Intelligence, 2010
Proceedings of the Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces. Theoretical and Practical Issues, 2010
Proceedings of the Interaction Design and Children, 2010
Proceedings of the Interaction Design and Children, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Human-Computer Interaction, 2009
Towards an intelligent affective multimodal virtual agent for uncertain environments.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009
Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009
Proceedings of the Interaction Design and Children, 2009
2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008
2007
Proceedings of the New Trends on Human-Computer Interaction, 2007
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007
2006
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006
Proceedings of the Articulated Motion and Deformable Objects, 4th International Conference, 2006
2005
Comput. Graph., 2005
2004
Comput. Animat. Virtual Worlds, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
IEEE Trans. Vis. Comput. Graph., 2003
Comput. Graph., 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
IEEE Trans. Vis. Comput. Graph., 2002
2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
2000
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms).
Comput. Graph., 2000
1999
Proceedings of the Women and Technology, 1999
An approach to the situation of Spanish women holding research/teaching positions based on the production/reproduction model.
Proceedings of the Women and Technology, 1999