Eunice P. dos Santos Nunes
Orcid: 0000-0002-9051-5862
According to our database1,
Eunice P. dos Santos Nunes
authored at least 28 papers
between 2010 and 2023.
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Bibliography
2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
Requirements Gathering Regarding Fine Motor Skills, Adaptive Difficulty and Executive Functions for a Game in Development for Therapy Sessions with Autistic Children to Encourage Collaboration.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
Gender Equality Policies in STEM in Latin America - The use of Gray and Systematic Literature Searches.
Proceedings of the 2023 Computers and People Research Conference, 2023
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
2022
Perfis em Mídia Social para Promover Equidade de Gênero na Área STEM e STEAM Social Media Profiles to Promote Gender Equity in STEM and STEAM.
Proceedings of the XIV Latin American Women in Computing 2022 co-located with XLVIII Latin American Computer Conference 2022 (CLEI 2022), 2022
2021
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021
2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
2019
How Factors that Influence Engagement Impact Users' Evaluations in Mobile App Stores.
Proceedings of the Social Computing and Social Media. Design, Human Behavior and Analytics, 2019
Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums.
Proceedings of the HCI in Games, 2019
Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review.
Proceedings of the HCI in Games, 2019
2018
Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death.
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018
Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
2017
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017
Proceedings of the 18th Annual International Conference on Digital Government Research, 2017
2016
IEEE Computer Graphics and Applications, 2016
Approaches of Participatory Design in the Design Process of a Serious Game to Assist in the Learning of Hospitalized Children.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
Participatory design for the development of inclusive educational technologies: A systematic review.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
2015
Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Human Factors and Interaction Strategies in Three-Dimensional Virtual Environments to Support the Development of Digital Interactive Therapeutic Toy: A Systematic Review.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
2014
Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment.
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy.
Proceedings of the 19th Americas Conference on Information Systems, 2013
2012
A Model of Assessment of Knowledge Acquisition in Three-Dimensional Learning Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
2010
The Collaborative Process of Decision-making in the Cooled Learning Environment.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010