Eun-Youn Kim
According to our database1,
Eun-Youn Kim
authored at least 19 papers
between 2004 and 2020.
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Bibliography
2020
Testing a Protocol for Characterizing Game Playing Agents Trained via Evolution on a New Game.
IEEE Trans. Games, 2020
2019
Identification of critical connectors in the directed reaction-centric graphs of microbial metabolic networks.
BMC Bioinform., 2019
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
2017
Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers, ISBN: 978-3-031-02119-0, 2017
Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments.
IEEE Trans. Comput. Intell. AI Games, 2017
2016
The impact of elite fraction and population size on evolved iterated prisoner's dilemma agents.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016
2014
Using associators to generate ensemble biclustering from multiple evolved biclusterings.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2014
2013
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2013
2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
2009
Fingerprint Analysis of the Noisy Prisoner's Dilemma Using a Finite-State Representation.
IEEE Trans. Comput. Intell. AI Games, 2009
MULTI-K: accurate classification of microarray subtypes using ensemble k-means clustering.
BMC Bioinform., 2009
2008
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies.
IEEE Trans. Evol. Comput., 2008
2007
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
2006
Understanding representational sensitivity in the iterated prisoner's dilemma with fingerprints.
IEEE Trans. Syst. Man Cybern. Syst., 2006
2005
Proceedings of the Genetic and Evolutionary Computation Conference, 2005
Proceedings of the IEEE Congress on Evolutionary Computation, 2005
2004
Fingerprints: enabling visualization and automatic analysis of strategies for two player games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2004