Eugène Loos
Orcid: 0000-0002-5563-935X
According to our database1,
Eugène Loos
authored at least 25 papers
between 2002 and 2024.
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Bibliography
2024
Not only people are getting old, the new media are too: Technology generations and the changes in new media use.
New Media Soc., 2024
Proceedings of the Human Aspects of IT for the Aged Population, 2024
2023
Proceedings of the Human Aspects of IT for the Aged Population, 2023
2022
Why It is Easier to Slay a Dragon Than to Kill a Myth About Older People's Smartphone Use.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022
A Generational Approach to Fight Fake News: In Search of Effective Media Literacy Training and Interventions.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022
2021
Older People as Early Adopters and Their Unexpected and Innovative Use of New Technologies: Deviating from Technology Companies' Scripts.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021
2020
Using Academic Work Places to Involve Older People in the Design of Digital Applications. Presentation of a Methodological Framework to Advance Co-design in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020
Consuming Fake News: A Matter of Age? The Perception of Political Fake News Stories in Facebook Ads.
Proceedings of the Human Aspects of IT for the Aged Population. Technology and Society, 2020
The Impact of the Relationship and Family Status in Retirement Age on Women's Incorporation of Technical Devices in Their Everyday Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technology and Society, 2020
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
2018
Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
2017
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
2016
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016
2015
Constructing Third Age eHealth Consumers by Using Personas from a Cultural Age Perspective.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2015
Lack of Development and Usability Descriptions in Evaluation Reports on Online Health Information Tools for Older Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015
2014
Does Web Design Matter? Examining Older Adults' Attention to Cognitive and Affective Illustrations on Cancer-Related Websites through Eye Tracking.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
2013
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
2011
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011
Conclusion: Substantiating User Empowerment.
Proceedings of the New Media Technologies and User Empowerment., 2011
Innovation and the Role of Push and Pull.
Proceedings of the New Media Technologies and User Empowerment., 2011
2004
Electronic Public Service Delivery: Exploring the Use of Focus Groups for Ex Ante Program Evaluation.
Proceedings of the Electronic Government: Third International Conference, 2004
2002
Inf. Polity, 2002