Eugene Ch'ng
Orcid: 0000-0003-3992-8335
According to our database1,
Eugene Ch'ng
authored at least 65 papers
between 2001 and 2024.
Collaborative distances:
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Bibliography
2024
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing.
Int. J. Hum. Comput. Stud., January, 2024
2023
ACM Trans. Comput. Hum. Interact., August, 2023
ACM Journal on Computing and Cultural Heritage, June, 2023
Harnessing Collective Differences in Crowdsourcing Behaviour for Mass Photogrammetry of 3D Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, March, 2023
2021
Balancing Performance and Effort in Deep Learning via the Fusion of Real and Synthetic Cultural Heritage Photogrammetry Training Sets.
Proceedings of the 13th International Conference on Agents and Artificial Intelligence, 2021
2020
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning.
ACM Journal on Computing and Cultural Heritage, 2020
Virtual Museum 'Takeouts' and DIY Exhibitions-Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
2019
ACM Trans. Multim. Comput. Commun. Appl., 2019
Influential spreaders in the political Twitter sphere of the 2013 Malaysian general election.
Ind. Manag. Data Syst., 2019
Proceedings of the 2019 IEEE/WIC/ACM International Conference on Web Intelligence, 2019
Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019
2018
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality (Part II): Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2018
Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality: Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2018
The First Original Copy and the Role of Blockchain in the Reproduction of Cultural Heritage.
Presence Teleoperators Virtual Environ., 2018
Ind. Manag. Data Syst., 2018
Social Media Brand Engagement as a Proxy for E-Commerce Activities: A Case Study of Sina Weibo and JD.
Proceedings of the 2018 IEEE/WIC/ACM International Conference on Web Intelligence, 2018
Proceedings of the 3rd Digital Heritage International Congress, 2018
A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage.
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
Presence Teleoperators Virtual Environ., 2017
Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews.
Int. J. Prod. Res., 2017
Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
Proceedings of the 2017 IEEE International Conference on Smart Computing, 2017
Proceedings of the 21st IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2017
Proceedings of the HCI 2017, 2017
Proceedings of the HCI 2017, 2017
2016
CoRR, 2016
Complex., 2016
Comput. Ind. Eng., 2016
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
2015
Presence Teleoperators Virtual Environ., 2015
Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects Guest Editor's Introduction.
Presence Teleoperators Virtual Environ., 2015
Social information landscapes: Automated mapping of large multimodal, longitudinal social networks.
Ind. Manag. Data Syst., 2015
The bottom-up formation and maintenance of a Twitter community: Analysis of the #FreeJahar Twitter community.
Ind. Manag. Data Syst., 2015
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
2014
Presence Teleoperators Virtual Environ., 2014
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014
The development of a collaborative virtual environment for 3D reconstruction of cuneiform tablets.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014
2013
Model resolution in complex systems simulation: Agent preferences, behavior, dynamics and <i>n</i>-tiered networks.
Simul., 2013
Proceedings of the Context-Aware Systems and Applications, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Visual Heritage in the Digital Age., 2013
Proceedings of the Visual Heritage in the Digital Age., 2013
Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes.
Proceedings of the Visual Heritage in the Digital Age., 2013
Proceedings of the Visual Heritage in the Digital Age., 2013
2012
Macro and micro environment for diversity of behaviour in artificial life simulation.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012
Proceedings of the 2012 International Conference on Cyberworlds, 2012
Proceedings of the 2012 International Conference on Cyberworlds, 2012
2011
From Sites to Landscapes: How Computing Technology Is Shaping Archaeological Practice.
Computer, 2011
IEEE Computer Graphics and Applications, 2011
2010
Proceedings of the Nature-Inspired Informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, 2010
2009
A Behavioral Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains.
Appl. Artif. Intell., 2009
2007
Developing artificial life simulations of vegetation to support the virtual reconstruction of ancient landscapes.
PhD thesis, 2007
2006
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape.
Presence Teleoperators Virtual Environ., 2006
3D Archaeological Reconstruction and Visualisation: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes.
Proceedings of the Third International Conference on Computer Graphics, 2006
2005
A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes.
Proceedings of the Internet and Multimedia Systems and Applications, 2005
2004
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources.
Proceedings of the 5th International Symposium on Virtual Reality, 2004
2001
A Dynamic Gridding System for Web Page Design Tools.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001
Evaluating Multimedia and Web based Screen Design with Dynamic Symmetry.
Proceedings of the Fifth IASTED International Conference Internet and Multimedia Systems and Applications (IMSA 2001), 2001