Estêvão Bissoli Saleme

Orcid: 0000-0003-1856-3824

According to our database1, Estêvão Bissoli Saleme authored at least 22 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2023
Thermal and wind devices for multisensory human-computer interaction: an overview.
Multim. Tools Appl., September, 2023

Multisensory 360° Videos Under Varying Resolution Levels Enhance Presence.
IEEE Trans. Vis. Comput. Graph., April, 2023

2021
Less is (Just as Good as) More - an Investigation of Odor Intensity and Hedonic Valence in Mulsemedia QoE using Heart Rate and Eye Tracking.
IEEE Trans. Multim., 2021

The influence of human factors on 360<sup>∘</sup> mulsemedia QoE.
Int. J. Hum. Comput. Stud., 2021

A Haptic System for Switching Wind Temperatures Based on Ultrasonic Vibrations, Peltier Elements, and Electrical Resistances for Multisensory Applications.
Proceedings of the WebMedia '21: Brazilian Symposium on Multimedia and the Web, 2021

2020
How Do We Experience Crossmodal Correspondent Mulsemedia Content?
IEEE Trans. Multim., 2020

QoE of cross-modally mapped Mulsemedia: an assessment using eye gaze and heart rate.
Multim. Tools Appl., 2020

Do I Smell Coffee? The Tale of a 360° Mulsemedia Experience.
IEEE Multim., 2020

2019
Crowdsourcing authoring of sensory effects on videos.
Multim. Tools Appl., 2019

A mulsemedia framework for delivering sensory effects to heterogeneous systems.
Multim. Syst., 2019

MulseOnto: a Reference Ontology to Support the Design of Mulsemedia Systems.
J. Univers. Comput. Sci., 2019

Coping With the Challenges of Delivering Multiple Sensorial Media.
IEEE Multim., 2019

Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment.
ACM Comput. Surv., 2019

An architecture and its tools for integrating IoT and BPMN in agriculture scenarios.
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019

360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

2018
Improving response time interval in networked event-based mulsemedia systems.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Towards a reference ontology on mulsemedia systems.
Proceedings of the 10th International Conference on Management of Digital EcoSystems, 2018

2017
Time Evaluation for the Integration of a Gestural Interactive Application with a Distributed Mulsemedia Platform.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

2015
PlaySEM: a Platform for Rendering MulSeMedia Compatible with MPEG-V.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

Development of Interactive Applications Connecting Real and Virtual Objects Using the MPEG-V Standard.
Proceedings of the 21st Brazilian Symposium on Multimedia and the Web, 2015

An Event Driven Approach for Integrating Multi-sensory Effects to Interactive Environments.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Where, what, why and how - 3W1H: uma abordagem prática para desenvolvimento de ambientes interativos.
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, 2015


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