Esteban Vázquez-Cano
Orcid: 0000-0002-6694-7948
According to our database1,
Esteban Vázquez-Cano
authored at least 11 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on id.loc.gov
On csauthors.net:
Bibliography
2024
Correction: Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024
Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education.
Technol. Knowl. Learn., March, 2024
2023
Educ. Inf. Technol., November, 2023
Gamifying Machine Teaching: Human-in-the-Loop Approach for Diphthong and Hiatus Identification in Spanish Language.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 27th International Conference KES-2023, 2023
2022
Gamification and gaming proposals, teachers? perceptions and practices in Primary Education.
IxD&A, 2022
2021
YouTube Videos in the Virtual Flipped Classroom Model Using Brain Signals and Facial Expressions.
Future Internet, 2021
2020
Augmented Reality: A New Way to Build Knowledge. Bibliometric Analysis and Apps Testing.
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
2019
An analysis of the orthographic errors found in university students' asynchronous digital writing.
J. Comput. High. Educ., 2019
2016
Visual programming languages integrated across the curriculum in elementary school: A two year case study using "Scratch" in five schools.
Comput. Educ., 2016
2015
J. Educ. Technol. Soc., 2015
Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School.
J. Educ. Technol. Soc., 2015