Essex Edwards

According to our database1, Essex Edwards authored at least 6 papers between 2012 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
How to build a human: practical physics-based character animation.
Proceedings of the 2016 Symposium on Digital Production, 2016

2015
The Discretely-Discontinuous Galerkin Coarse Grid for Domain Decomposition.
CoRR, 2015

Real-time dynamic wrinkling of coarse animated cloth.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Detailed water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin.
ACM Trans. Graph., 2014

2013
Fine water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

2012
Efficient geometrically exact continuous collision detection.
ACM Trans. Graph., 2012


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