Erwin Wu

Orcid: 0000-0002-6723-2864

According to our database1, Erwin Wu authored at least 37 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

SolePoser: Full Body Pose Estimation using a Single Pair of Insole Sensor.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

2023
Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in Piano.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

A Real-time Distance Learning System for Alpine Skiing Using Virtual Reality.
Proceedings of the IEEE International Conference on Teaching, 2023

SkiTech: An Alpine Skiing and Snowboarding Dataset of 3D Body Pose, Sole Pressure, and Electromyography.
Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports, 2023

PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploration of Sonification Feedback for People with Visual Impairment to Use Ski Simulator.
Proceedings of the Augmented Humans International Conference 2023, 2023

AI Coach: A Motor Skill Training System using Motion Discrepancy Detection.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
A Distance Learning System With Shareable Physical Information For Ski Training.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Augmenting VR Ski Training using Time Distortion.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Temporal and Spatial Distortion for VR Rhythmic Skill Training.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Using Rhythm Game to Train Rhythmic Motion in Sports.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Context-aware Risk Degree Prediction for Smartphone Zombies.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Synchronized Hand Difference Visualization for Piano Learning.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues.
IEEE Trans. Vis. Comput. Graph., 2021

PushToSki - An Indoor Ski Training System Using Haptic Feedback.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

CV-Based Analysis for Microscopic Gauze Suturing Training.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Real-time Human Motion Forecasting using a RGB Camera.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

Visualizing expert motion for guidance in a VR ski simulator.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

BitoBody: Real-time human contact detection and dynamic projection system.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018


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