Erwan Tranvouez
Orcid: 0000-0003-3733-8040
According to our database1,
Erwan Tranvouez
authored at least 21 papers
between 1999 and 2023.
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Bibliography
2023
Proceedings of the Information Systems and Technologies, 2023
2021
Improving Learners' Assessment and Evaluation in Crisis Management Serious Games: An Emotion-based Educational Data Mining Approach.
Entertain. Comput., 2021
2020
Proceedings of the ICIST '20: 10th International Conference on Information Systems and Technologies, 2020
An EDM-based Multimodal Method for Assessing Learners' Affective States in Collaborative Crisis Management Serious Games.
Proceedings of the 13th International Conference on Educational Data Mining, 2020
2019
Learning Word Problem Solving Process in Primary School Students: An Attempt to Combine Serious Game and Polya's Problem Solving Model.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
2018
An empirical investigation into student's mathematical word-based problem-solving process: A computerized approach.
J. Comput. Assist. Learn., 2018
An agent-based simulation tool for participatory training environment: Application to rodent control campaign.
Proceedings of the 7th International Conference on Software Engineering and New Technologies, 2018
2017
Towards a Grid for Characterizing and Evaluating Crisis Management Serious Games: A Survey of the Current State of Art.
Int. J. Inf. Syst. Crisis Response Manag., 2017
Learners' Assessment and Evaluation in Serious Games: Approaches and Techniques Review.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2017
2015
A Two-Stage Multi-Agent Based Assessment Approach to Enhance Students' Learning Motivation through Negotiated Skills Assessment.
J. Educ. Technol. Soc., 2015
Improving Players' Assessment in Crisis Management Serious Games: The SIMFOR Project.
Proceedings of the Information Systems for Crisis Response and Management in Mediterranean Countries, 2015
2014
A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters.
EAI Endorsed Trans. Serious Games, 2014
2013
Intelligent Tutoring Systems and Serious Game for Crisis Management: A Multi-agents Integration Architecture.
Proceedings of the 2013 Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2013
A multi-agent system for learner assessment in serious games: Application to learning processes in crisis management.
Proceedings of the IEEE 7th International Conference on Research Challenges in Information Science, 2013
2011
An agent-based and organisation oriented software architecture for supply chains simulation.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011
2010
An Organization-Oriented Methodological Framework for Agent-Based Supply Chain Simulation.
Proceedings of the Fourth IEEE International Conference on Research Challenges in Information Science, 2010
A multiagent Decision Support System for scheduling repair - application to socio-technical organizations.
Proceedings of the Fourth IEEE International Conference on Research Challenges in Information Science, 2010
2008
Systèmes d'aide à la décision environnementale. Une infrastructure d'intégration orientée agent.
J. Decis. Syst., 2008
2006
Conception par réutilisation : des composants aux agents composants.
Proceedings of the Actes du XXIVème Congrès INFORSID, Hammamet, Tunisie, 31 mai, 2006
2003
Proceedings of the Holonic and Multi-Agent Systems for Manufacturing, 2003
1999
Protocoles de coopération pour le réordonnancement d'atelier.
Proceedings of the Ingénierie des systèmes Multi-Agents - JFIADSMA 99, 1999