Ernst Kruijff
Orcid: 0000-0003-1625-0955Affiliations:
- Hochschule Bonn-Rhein-Sieg, Sankt Augustin, Germany
According to our database1,
Ernst Kruijff
authored at least 76 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2024
Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.
IEEE Trans. Vis. Comput. Graph., August, 2024
Multim. Tools Appl., 2024
Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery.
Displays, 2024
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach".
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Integrating Continuous and Teleporting VR Locomotion into a Seamless 'HyperJump' Paradigm.
IEEE Trans. Vis. Comput. Graph., December, 2023
Leaning-Based Interfaces Improve Ground-Based VR Locomotion in Reach-the-Target, Follow-the-Path, and Racing Tasks.
IEEE Trans. Vis. Comput. Graph., March, 2023
Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces.
Frontiers Virtual Real., 2022
2021
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Trans. Vis. Comput. Graph., 2021
Triggermuscle: Exploring Weight Perception for Virtual Reality Through Adaptive Trigger Resistance in a Haptic VR Controller.
Frontiers Virtual Real., 2021
Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation.
Frontiers Virtual Real., 2021
Using visual and auditory cues to locate out-of-view objects in head-mounted augmented reality.
Displays, 2021
IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019
IEEE Trans. Haptics, 2019
Frontiers Robotics AI, 2019
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the International Conference on Multimodal Interaction, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays.
Proceedings of the 2018 Conference on Human Information Interaction and Retrieval, 2018
2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017
IEEE Trans. Multim., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015
2014
Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Evaluating performance and acceptance of older adults using freehand gestures for TV menu control.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012
Basic senior personas: a representative design tool covering the spectrum of European older adults.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Proceedings of the Web and Wireless Geographical Information Systems, 2011
2010
Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology.
IEEE Trans. Vis. Comput. Graph., 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010
Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010
2009
Pers. Ubiquitous Comput., 2009
2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
2006
Int. J. Image Graph., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
2003
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
2001
Presence Teleoperators Virtual Environ., 2001