Ernst Kruijff

Orcid: 0000-0003-1625-0955

Affiliations:
  • Hochschule Bonn-Rhein-Sieg, Sankt Augustin, Germany


According to our database1, Ernst Kruijff authored at least 76 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.
IEEE Trans. Vis. Comput. Graph., August, 2024

View recommendation for multi-camera demonstration-based training.
Multim. Tools Appl., 2024

Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery.
Displays, 2024

Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Exploring Gesture Interaction in Underwater Virtual Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Subtle Cueing For Improving Depth Perception in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach".
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
Integrating Continuous and Teleporting VR Locomotion into a Seamless 'HyperJump' Paradigm.
IEEE Trans. Vis. Comput. Graph., December, 2023

Leaning-Based Interfaces Improve Ground-Based VR Locomotion in Reach-the-Target, Follow-the-Path, and Racing Tasks.
IEEE Trans. Vis. Comput. Graph., March, 2023

Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Multisensory Proximity and Transition Cues for Improving Target Awareness in Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2022

HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface.
IEEE Trans. Vis. Comput. Graph., 2022

First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces.
Frontiers Virtual Real., 2022

2021
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Trans. Vis. Comput. Graph., 2021

Triggermuscle: Exploring Weight Perception for Virtual Reality Through Adaptive Trigger Resistance in a Haptic VR Controller.
Frontiers Virtual Real., 2021

Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation.
Frontiers Virtual Real., 2021

Using visual and auditory cues to locate out-of-view objects in head-mounted augmented reality.
Displays, 2021

IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Is Walking Necessary for Effective Locomotion and Interaction in VR?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2020

Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2019

Back-of-Device Force Feedback Improves Touchscreen Interaction for Mobile Devices.
IEEE Trans. Haptics, 2019

Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays.
Frontiers Robotics AI, 2019

The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019


Multilayer Haptic Feedback for Pen-Based Tablet Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Tactile hand motion and pose guidance for 3D interaction.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Audio-tactile proximity feedback for enhancing 3D manipulation.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Multisensory Virtual Reality Exposure Therapy.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays.
Proceedings of the 2018 Conference on Human Information Interaction and Retrieval, 2018

2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems.
Vis. Comput., 2017

Focus-Plus-Context Techniques for Picoprojection-Based Interaction.
IEEE Trans. Multim., 2017

Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

Navigation interfaces for virtual reality and gaming: Theory and practice.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movement.
Proceedings of the 2017 IEEE Virtual Reality, 2017

A Framework for Cluster-based Rendering and Postprocessing.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

ForceTab: Visuo-haptic interaction with a force-sensitive actuated tablet.
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017

Comparing leaning-based motion cueing interfaces for virtual reality locomotion.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
Comput. Graph. Forum, 2016

The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
Enhancing User Engagement in Immersive Games through Multisensory Cues.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

The effect of vibration and low-frequency audio on full-body haptic sensations.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

PICOZOOM: A context sensitive multimodal zooming interface.
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015

2014
Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Human-potential driven design of 3D user interfaces.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

2012
Extended Overview Techniques for Outdoor Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2012

Evaluating performance and acceptance of older adults using freehand gestures for TV menu control.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Basic senior personas: a representative design tool covering the spectrum of European older adults.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

2011
HYDROSYS - A Mixed Reality Platform for On-Site Visualization of Environmental Data.
Proceedings of the Web and Wireless Geographical Information Systems, 2011

2010
Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology.
IEEE Trans. Vis. Comput. Graph., 2010

Bridging gaps with pointer warping in multi-display environments.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Handheld devices for mobile augmented reality.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Perceptual issues in augmented reality revisited.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Techniques for view transition in multi-camera outdoor environments.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010

2009
Handheld Augmented Reality for underground infrastructure visualization.
Pers. Ubiquitous Comput., 2009

2008
Vesp'R: design and evaluation of a handheld AR device.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

2007
Vesp'R - Transforming Handheld Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

2006
Design Review in a Distributed Collaborative Virtual Environment.
Int. J. Image Graph., 2006

Tactylus, a pen-input device exploring audiotactile sensory binding.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Using neuromuscular electrical stimulation for pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

A Hybrid User Interface for Manipulation of Volumetric Medical Data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2004
Unconventional human computer interfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Multifaceted Interaction with a Virtual Engineering Environment using a Scenegraph-oriented Approach.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A Storytelling Concept for Digital Heritage Exchange in Virtual Environments.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

2001
An Introduction to 3D User Interface Design.
Presence Teleoperators Virtual Environ., 2001


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