Ernesto Filgueiras
Orcid: 0000-0001-5655-0544
According to our database1,
Ernesto Filgueiras
authored at least 29 papers
between 2007 and 2024.
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Bibliography
2024
Proceedings of the Design, User Experience, and Usability, 2024
Comparative Analysis of the Presence and Decision Making in Romantic Visual Novels: Influence of Personalization and Sense of Presence.
Proceedings of the Design, User Experience, and Usability, 2024
UBI Journey: A Mobile Game to Promote Student Socialization and Engagement in Universities.
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Proceedings of the Design, User Experience, and Usability, 2023
2022
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
2021
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
Proceedings of the Advances in Ergonomics in Design, 2021
Proceedings of the Advances in Ergonomics in Design, 2021
2020
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers' Recovery.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
2019
Proceedings of the Advances in Ergonomics in Design, 2019
2018
Comparing Human Against Computer Generated Designs: New Possibilities for Design Activity Within Agile Projects.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018
2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
2011
Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011
2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions".
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007