Ernesto Filgueiras

Orcid: 0000-0001-5655-0544

According to our database1, Ernesto Filgueiras authored at least 29 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Exploring Virtual Proximity in Sensory Food Experience.
Proceedings of the Design, User Experience, and Usability, 2024

Comparative Analysis of the Presence and Decision Making in Romantic Visual Novels: Influence of Personalization and Sense of Presence.
Proceedings of the Design, User Experience, and Usability, 2024

UBI Journey: A Mobile Game to Promote Student Socialization and Engagement in Universities.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Physiological Analysis of Spectator Engagement in Counter Strike: Global Offensive.
Proceedings of the Design, User Experience, and Usability, 2023

2022
Development the Cockpit of the Autonomous Cars.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

Inclusive Design: Furniture Design for Autism Parents Support.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

Furniture Design Identity: Discover the Identity of Design Through User Semantics.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

2021
Behavioral Analysis of eSports Spectators: A Research Proposal.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study.
Proceedings of the Advances in Ergonomics in Design, 2021

Physical and Virtual Wind Tunnels: Automobile Design Approach.
Proceedings of the Advances in Ergonomics in Design, 2021

2020
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

UX Criteria Risk in Digital Product Investment: Literature Review.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers' Recovery.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2019
Teenagers Postural Effects Through Videogames Therapeutic Approach.
Proceedings of the Advances in Ergonomics in Design, 2019

2018
Comparing Human Against Computer Generated Designs: New Possibilities for Design Activity Within Agile Projects.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

2015
Antique School Furniture, New Technological Features Needs.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

Human-Computer Interaction in Bed.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015

HARSim: Posterior Load Comparative Analysis Process.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

The HARSim Application to the Task of Carrying School Supplies.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2011
Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011

2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions".
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

Effectiveness of Multimedia Systems in Children's Education.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007


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