Erik Harpstead
Orcid: 0000-0003-3019-3627Affiliations:
- Carnegie Mellon University, USA
According to our database1,
Erik Harpstead
authored at least 55 papers
between 2012 and 2024.
Collaborative distances:
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Bibliography
2024
Towards a Design Framework for Data-Driven Game Streaming: A Multi-Stakeholder Approach.
Proc. ACM Hum. Comput. Interact., 2024
AI2T: Building Trustable AI Tutors by Interactively Teaching a Self-Aware Learning Agent.
CoRR, 2024
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024
Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data.
Proceedings of the IEEE Conference on Games, 2024
Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output.
ACM Trans. Comput. Hum. Interact., December, 2023
Comparative Design-Based Research: How Afterschool Programs Impact Learners' Engagement with a Video Game Codesign.
CoRR, 2023
The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Learning Within Gameplay Loops: Considering Adaptive Educational Technology from a Game Design Lens.
Proceedings of the Adaptive Instructional Systems, 2023
Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
"I'm a little less inclined to do it": How Afterschool Programs' Culture Impact Co-Design Processes and Outcomes.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design.
CoRR, 2022
Exploring players' experience of humor and snark in a grade 3-6 history practices game.
CoRR, 2022
Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game.
Int. J. Artif. Intell. Educ., 2022
Changing Students' Perceptions of a History Exploration Game Using Different Scripts.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
2020
Interactions, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019
Toward Near Zero-Parameter Prediction Using a Computational Model of Student Learning.
Proceedings of the 12th International Conference on Educational Data Mining, 2019
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
2018
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018
Proceedings of the 2018 AAAI Spring Symposia, 2018
2017
Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals.
PhD thesis, 2017
2016
Proceedings of the 2016 ACM Conference on International Computing Education Research, 2016
The Apprentice Learner architecture: Closing the loop between learning theory and educational data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Authoring Tutors with Complex Solutions: A Comparative Analysis of Example Tracing and SimStudent.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
Discovering Knowledge Models in an Open-ended Educational Game using Concept Formation.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
2014
Using extracted features to inform alignment-driven design ideas in an educational game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction.
Proceedings of the 6th International Conference on Educational Data Mining, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 17th International Conference on Computer Games, 2012