Erik D. Van der Spek

Orcid: 0000-0001-8885-0373

Affiliations:
  • Eindhoven University of Technology


According to our database1, Erik D. Van der Spek authored at least 42 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
Animated Scale: Adaption of the Motivational Scale for User Testing with Children.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023

Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
The mediating effect of fantasy on engagement in an AR game for learning.
Entertain. Comput., 2022

Extracting Design Guidelines for Augmented Reality Serious Games for Children.
IEEE Access, 2022

The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
An Introduction to ChemiKami AR.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

That Sound's Juicy! Exploring Juicy Audio Effects in Video Games.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

2020
The Runner's Journey: Identifying Design Opportunities for Running Motivation Technology.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring Fantasy Play in MathMythos AR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring an augmented reality social learning game for elementary school students.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax?
Proceedings of the Entertainment Computing and Serious Games, 2019

A Classification of Fantasy in Serious Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

MathBuilder: A Collaborative AR Math Game for Elementary School Students.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2017
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Augmented Reality Games for Learning: A Literature Review.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
A Foundation for the Persuasive Gameplay Experience.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Adapting the Complexity Level of a Serious Game to the Proficiency of Players.
EAI Endorsed Trans. Serious Games, 2014

The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

Game Design and Development for Learning Physics Using the Flow Framework.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Designing a Serious Game as a Diagnostic Tool.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014

Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014

2013
Introducing surprising events can stimulate deep learning in a serious game.
Br. J. Educ. Technol., 2013

Designing Kinect games to train motor skills for mixed ability players.
Proceedings of the Games for Health, 2013

A Diagnostic Tool on Time Perception of Children with ADHD.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Towards Designing for Competence and Engagement in Serious Games.
Proceedings of the Serious Games Development and Applications, 2012

2011
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing.
Interact. Comput., 2011

2010
Attentional Cueing in Serious Games.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games.
Proceedings of the ECCE 2010, 2010

COgnition-based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment (Code Red Triage): doctoral consortium paper.
Proceedings of the ECCE 2010, 2010

2009
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009


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