Erik D. Van der Spek
Orcid: 0000-0001-8885-0373Affiliations:
- Eindhoven University of Technology
According to our database1,
Erik D. Van der Spek
authored at least 42 papers
between 2009 and 2024.
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Bibliography
2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023
Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
Entertain. Comput., 2022
IEEE Access, 2022
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
2020
The Runner's Journey: Identifying Design Opportunities for Running Motivation Technology.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning.
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy.
Proceedings of the Entertainment Computing - ICEC 2018, 2018
You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
EAI Endorsed Trans. Serious Games, 2014
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014
2013
Br. J. Educ. Technol., 2013
Proceedings of the Games for Health, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Proceedings of the Serious Games Development and Applications, 2012
2011
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing.
Interact. Comput., 2011
2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games.
Proceedings of the ECCE 2010, 2010
COgnition-based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment (Code Red Triage): doctoral consortium paper.
Proceedings of the ECCE 2010, 2010
2009
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009