Erica Kleinman
Orcid: 0000-0002-6269-3848
According to our database1,
Erica Kleinman
authored at least 37 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Designing Process-Oriented Computational Assistance to Support Self-Regulated Learning in Complex Games
PhD thesis, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
J. Learn. Anal., August, 2022
"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports.
Proc. ACM Hum. Comput. Interact., 2022
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization.
Proc. ACM Hum. Comput. Interact., 2021
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling.
Entertain. Comput., 2020
MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Proceedings of the Interactive Storytelling, 2019
Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Using game design mechanics as metaphors to enhance learning of introductory programming concepts.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Player interaction in narrative games: structure and narrative progression mechanics.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the Interactive Storytelling, 2017
2016
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2016
2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015