Erica Kleinman

Orcid: 0000-0002-6269-3848

According to our database1, Erica Kleinman authored at least 37 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Hidden Heroes: A thematic analysis of a game jam designed around authentic stories.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

GPT for Games: A Scoping Review (2020-2023).
Proceedings of the IEEE Conference on Games, 2024

The Untapped Potential of Escape Rooms as Gamified Research Environments.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Ethics and Transparency in Game Data.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

RePresent: Enabling Access to Justice for Pro Se Litigants via Co-Authored Serious Games.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Designing Process-Oriented Computational Assistance to Support Self-Regulated Learning in Complex Games
PhD thesis, 2023

Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach.
J. Learn. Anal., August, 2022

"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports.
Proc. ACM Hum. Comput. Interact., 2022

Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization.
Proc. ACM Hum. Comput. Interact., 2021

Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021

Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

The Gang's All Here: How People Used Games to cope with COVID19 Quarantine.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling.
Entertain. Comput., 2020

MAADS: Mixed-Methods Approach for the Analysis of Debugging Sequences of Beginner Programmers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Labeling Debugging in May's Journey Gameplay.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

"And then they died": Using Action Sequences for Data Driven, Context Aware Gameplay Analysis.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Data-Driven Game Development: Ethical Considerations.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
A Model for Analyzing Diegesis in Digital Narrative Games.
Proceedings of the Interactive Storytelling, 2019

Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Using game design mechanics as metaphors to enhance learning of introductory programming concepts.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Teamwork and adaptation in games (TAG): a survey to gauge teamwork.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Player interaction in narrative games: structure and narrative progression mechanics.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Modeling Individual and Team Behavior through Spatio-temporal Analysis.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

2018
Going forward by going back: re-defining rewind mechanics in narrative games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Exploratory Automated Analysis of Structural Features of Interactive Narrative.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Towards an Interaction Model for Interactive Narratives.
Proceedings of the Interactive Storytelling, 2017

2016
Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2016

2015
Matsya: A Cultural Game of Flow and Balance.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


  Loading...