Eric Sanchez
Orcid: 0000-0002-3819-6681
According to our database1,
Eric Sanchez
authored at least 32 papers
between 2009 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
2010
2012
2014
2016
2018
2020
2022
2024
0
1
2
3
4
5
6
7
3
2
2
2
1
2
1
1
1
4
1
2
4
2
1
1
1
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
2023
Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game.
Int. J. Serious Games, November, 2023
Game design and didactic transposition of knowledge. The case of progo, a game dedicated to learning object-oriented programming.
Educ. Inf. Technol., January, 2023
2022
Int. J. Serious Games, 2022
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Game Design for a Museum Visit: Insights into the Co-design of AL2049, a Game About Food Systems.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
A Digital Companion to Assist the Game Master for the Orchestration of a Mixed-Reality Game.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Int. J. Serious Games, 2020
2019
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
2018
Proceedings of the Empowering Learners for Life in the Digital Age, 2018
Investigating Learners' Behaviours When Interacting with a Programming Microworld - An Empirical Study Based on Playing Analytics.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018
Assessing Social Engagement in a Digital Role-Playing Game - Changes over Time and Gender Differences.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018
Teaching and Learning with Escape Games from Debriefing to Institutionalization of Knowledge.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
Educ. Inf. Technol., 2017
A praxeological perspective for the design and implementation of a digital role-play game.
Educ. Inf. Technol., 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Exploring Competition and Collaboration Behaviors in Game-Based Learning with Playing Analytics.
Proceedings of the Data Driven Approaches in Digital Education, 2017
2016
Proceedings of the Adaptive and Adaptable Learning, 2016
2015
Towards a 3D Virtual Game for Learning Object-Oriented Programming Fundamentals and C++ Language - Theoretical Considerations and Empirical Results.
Proceedings of the CSEDU 2015, 2015
2013
Educ. Inf. Technol., 2013
2011
Usage d'un jeu sérieux dans l'enseignement secondaire. Modélisation comportementale et épistémique de l'apprenant.
Rev. d'Intelligence Artif., 2011
Proceedings of the Towards Ubiquitous Learning, 2011
2009
Proceedings of the Education and Technology for a Better World, 2009