Eric Paquette

Orcid: 0000-0001-9236-647X

According to our database1, Eric Paquette authored at least 41 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Texture-Driven Adaptive Mesh Refinement with Application to 3D Relief.
Comput. Aided Des., February, 2024

2023
Face Editing Using Part-Based Optimization of the Latent Space.
Comput. Graph. Forum, May, 2023

Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.
Comput. Graph., May, 2023

Visual dubbing pipeline with localized lip-sync and two-pass identity transfer.
Comput. Graph., February, 2023

2022
Time Reversal and Simulation Merging for Target-Driven Fluid Animation.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

2021
Neural UpFlow: A Scene Flow Learning Approach to Increase the Apparent Resolution of Particle-Based Liquids.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Single-view procedural braided hair modeling through braid unit identification.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.3.
Comput. Animat. Virtual Worlds, 2021

Local control editing paradigms for part-based 3D face morphable models.
Comput. Animat. Virtual Worlds, 2021

Patch Erosion for Deformable Lapped Textures on 3D Fluids.
Comput. Graph. Forum, 2021

Multi-View Human Model Fitting Using Bone Orientation Constraint and Joints Triangulation.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation.
Proceedings of the Advances in Computer Graphics, 2021

2020
Particle upsampling as a flexible post-processing approach to increase details in animations of splashing liquids.
Comput. Graph., 2020

Constraint-Based Spectral Space Template Deformation for Ear Scans.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

Local Editing of Cross-Surface Mappings with Iterative Least Squares Conformal Maps.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

Part-Based 3D Face Morphable Model with Anthropometric Local Control.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

2019
Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids.
Comput. Graph. Forum, 2019

2018
Joint planar parameterization of segmented parts and cage deformation for dense correspondence.
Comput. Graph., 2018

Extended virtual pipes for the stable and real-time simulation of small-scale shallow water.
Comput. Graph., 2018

Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water.
Proceedings of the VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15, 2018

2017
Detail-Preserving Explicit Mesh Projection and Topology Matching for Particle-Based Fluids.
Comput. Graph. Forum, 2017

Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment.
Comput. Graph., 2017

2016
Dynamic lapped texture for fluid simulations.
Vis. Comput., 2016

An efficient layered simulation workflow for snow imprints.
Vis. Comput., 2016

Animation Setup Transfer for 3D Characters.
Comput. Graph. Forum, 2016

Fast high-definition video background completion using features tracking.
Proceedings of the International Symposium on Intelligent Signal Processing and Communication Systems, 2016

2015
Localized Search for High Definition Video Completion.
J. WSCG, 2015

2011
Procedural and interactive icicle modeling.
Vis. Comput., 2011

Enhancing Image-Based Aging Approaches.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Adaptable aging factory for multiple objects and colorations.
Comput. Graph., 2010

2009
Methods for fast skeleton sketching.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Rig retargeting for 3D animation.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Region of Interest and Multiresolution for Volume Rendering.
IEEE Trans. Inf. Technol. Biomed., 2008

2007
Efficient editing of aged object textures.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2005
Computer Graphics education in different curricula: analysis and proposal for courses.
Comput. Graph., 2005

Efficient visualization of volume data sets with region of interest and wavelets.
Proceedings of the Medical Imaging 2005: Visualization, 2005

Soft shadows from extended light sources with penumbra deep shadow maps.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
CoGIP: a course on 2D computer graphics and image processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2002
The Simulation of Paint Cracking and Peeling.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
Surface Aging by Impacts.
Proceedings of the Graphics Interface 2001 Conference, 2001

1998
A Light Hierarchy for Fast Rendering of Scenes with Many Lights.
Comput. Graph. Forum, 1998


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