Eric Heitz
Orcid: 0000-0002-9323-3318
According to our database1,
Eric Heitz
authored at least 29 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024
2023
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023
2022
Proc. ACM Comput. Graph. Interact. Tech., 2022
2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021
2020
Pitfalls of the Gram Loss for Neural Texture Synthesis in Light of Deep Feature Histograms.
CoRR, 2020
Can't Invert the CDF? The Triangle-Cut Parameterization of the Region under the Curve.
Comput. Graph. Forum, 2020
2019
Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames.
Comput. Graph. Forum, 2019
A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2018
Proc. ACM Comput. Graph. Interact. Tech., 2018
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
2017
ACM Trans. Graph., 2017
ACM Trans. Graph., 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
2016
ACM Trans. Graph., 2016
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016
2015
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations.
Comput. Graph. Forum, 2015
2014
Apparence multi-échelles pour le rendu réaliste et efficace des surfaces complexes. (Multi-scale appearance for realistic and efficient rendering of complex surfaces).
PhD thesis, 2014
IEEE Trans. Vis. Comput. Graph., 2014
Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals.
Comput. Graph. Forum, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
ACM Trans. Graph., 2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
2012
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012
2010
Proceedings of the Medical Imaging and Augmented Reality - 5th International Workshop, 2010