Eric Enderton

According to our database1, Eric Enderton authored at least 9 papers between 1994 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2015
Accumulative anti-aliasing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2011
Stochastic Transparency.
IEEE Trans. Vis. Comput. Graph., 2011

A local image reconstruction algorithm for stochastic rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Colored stochastic shadow maps.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Real-time stochastic rasterization on conventional GPU architectures.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2007
A system for efficient rendering of human skin.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Efficient Rendering of Human Skin.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2005
GPU-accelerated high-quality hidden surface removal.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

1994
Computer Graphics for Jurassic Park.
Proceedings of the Spring COMPCON 94, Digest of Papers, San Francisco, California, USA, February 28, 1994


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