Eric Church
According to our database1,
Eric Church
authored at least 5 papers
between 2014 and 2020.
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Bibliography
2020
Scaling the training of particle classification on simulated MicroBooNE events to multiple GPUs.
CoRR, 2020
2015
Making Hard Fun in Crowdsourced Model Checking - Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games.
Proceedings of the 2nd IEEE/ACM International Workshop on CrowdSourcing in Software Engineering, 2015
2014
Proceedings of the Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective, 2014