Eric Bubar
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Bibliography
2021
STEM Excellence and Equity in K-12 Settings: Use of Augmented Reality-Based Educational Experiences to Promote Academic Achievement and Learner Success.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality).
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021