Eric Beaudry
Orcid: 0000-0002-4460-0556
According to our database1,
Eric Beaudry
authored at least 35 papers
between 2004 and 2024.
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Bibliography
2024
Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems, 2024
2023
Proceedings of the ECAI 2023 - 26th European Conference on Artificial Intelligence, September 30 - October 4, 2023, Kraków, Poland, 2023
2022
Fast and optimal branch-and-bound planner for the grid-based coverage path planning problem based on an admissible heuristic function.
Frontiers Robotics AI, 2022
Proceedings of the 35th Canadian Conference on Artificial Intelligence, Toronto, Ontario, 2022
2021
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2021, 2021
2020
A multi-dimensional study on the state of the practice of REST APIs usage in Android apps.
Autom. Softw. Eng., 2020
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020
An Energy-Efficient Method with Dynamic GPS Sampling Rate for Transport Mode Detection and Trip Reconstruction.
Proceedings of the Advances in Artificial Intelligence, 2020
2019
Proceedings of the 6th International Conference on Mobile Software Engineering and Systems, 2019
Proceedings of the 27th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2019
Proceedings of the Twenty-Ninth International Conference on Automated Planning and Scheduling, 2019
2017
Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture.
Int. J. Game Based Learn., 2017
A quadtree replication method to optimize web and mobile applications dealing with large sets of objects on a map.
Proceedings of the Symposium on Applied Computing, 2017
Proceedings of the Service-Oriented Computing - 15th International Conference, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
Lookupia: An Intelligent Real Estate Search Engine for Finding Houses Optimally Geolocated to Reach Points of Interest.
Proceedings of the 25th International Conference on World Wide Web, 2016
2015
Proceedings of the E-Technologies - 6th International Conference, 2015
Improvements to the Linear Optimization Models of Patrol Scheduling for Mobile Targets.
Proceedings of the Advances in Artificial Intelligence, 2015
2014
Using partial satisfaction planning to automatically select NPCs' goals and generate plans in a simulation game.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Partial Satisfaction Planning under Time Uncertainty with Control on When Objectives Can Be Aborted.
Proceedings of the Advances in Artificial Intelligence, 2014
2010
ACM Trans. Intell. Syst. Technol., 2010
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010
Proceedings of the ECAI 2010, 2010
Using Markov decision theory to provide a fair challenge in a roll-and-move board game.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Planning for Concurrent Action Executions Under Action Duration Uncertainty Using Dynamically Generated Bayesian Networks.
Proceedings of the 20th International Conference on Automated Planning and Scheduling, 2010
2009
2008
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008
Proceedings of the Eighteenth International Conference on Automated Planning and Scheduling, 2008
2007
2006
Proceedings of the Proceedings, 2006
2005
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005
Proceedings of the Advances in Artificial Intelligence, 2005
Proceedings of the Proceedings, 2005
2004
Detecting information under and from shadow in panchromatic Ikonos images of the city of Sherbrooke.
Proceedings of the 2004 IEEE International Geoscience and Remote Sensing Symposium, 2004