Eric Acosta

According to our database1, Eric Acosta authored at least 16 papers between 1999 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
GPU-based Motion Matching for Crowds in the Unreal Engine.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

The Wide Area Virtual Environment - A Novel Immersive Environment for Medical Team Training.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

2018
The Wide Area Virtual Environment: A New Paradigm for Medical Team Training.
Proceedings of the Augmented Cognition: Users and Contexts, 2018

2012
A pipeline virtual environment architecture for multicore processor systems.
Vis. Comput., 2012

2009
A Multi-core CPU Pipeline Architecture for Virtual Environments.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

2008
Far Forward Feasibility: Testing a Cricothyroidotmy Simulator in Iraq.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Collaborative Voxel-based Surgical Virtual Environments.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

2007
Real-time Volumetric Haptic and Visual Burrhole Simulation.
Proceedings of the IEEE Virtual Reality Conference, 2007

Burrhole Simulation for an Intracranial Hematoma Simulator.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Real-time Interactions and Synchronization of Voxel-based Collaborative Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Stable haptic virtual reality application development platform.
PhD thesis, 2006

2005
Graphics-to-Haptics: A Tool for Developing Haptic Virtual Environments.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Build-and-Insert: Anatomical Structure Generation for Surgical Simulators.
Proceedings of the Medical Simulation: International Symposium, 2004

2002
Application of Information Technology: Web-based Three-dimensional Virtual Body Structures: W3D-VBS.
J. Am. Medical Informatics Assoc., 2002

2001
Haptic Texture Generation - A Heuristic Method for Virtual Body Structures.
Proceedings of the 14th IEEE Symposium on Computer-Based Medical Systems (CBMS 2001), 2001

1999
Development of a Haptic Virtual Environment.
Proceedings of the 12th IEEE Symposium on Computer-Based Medical Systems (CBMS '99). 18-20 June 1999, 1999


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