Enrique Barra

Orcid: 0000-0001-9532-8962

According to our database1, Enrique Barra authored at least 35 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
An autonomous low-cost studio to record production-ready instructional videos.
Multim. Tools Appl., August, 2024

Integration of an Open Source Identity Management System in Educational Platforms.
J. Web Eng., 2024

Empowering Database Learning Through Remote Educational Escape Rooms.
IEEE Internet Comput., 2024

The Temporal Dynamics of Procrastination and its Impact on Academic Performance: The Case of a Task-oriented Programming Course.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024

Tracking Students' Progress in Educational Escape Rooms Through a Sequence Analysis Inspired Dashboard.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
A learning analytics perspective on educational escape rooms.
Interact. Learn. Environ., December, 2023

Scaling Student Feedback in Software Engineering Massive Open Online Courses.
IEEE Softw., 2023

2022
Educational Data Virtual Lab: Connecting the Dots Between Data Visualization and Analysis.
IEEE Computer Graphics and Applications, 2022

Game learning analytics: The case of online educational escape rooms.
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022

2021
Technology-Enhanced Educational Escape Rooms: A Road Map.
IT Prof., 2021

Use of a Simulated Social Network as an Educational Tool to Enhance Teacher Digital Competence.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming.
IEEE Access, 2021

Escapp: A Web Platform for Conducting Educational Escape Rooms.
IEEE Access, 2021

SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects.
IEEE Access, 2021

2020
Ediphy: A modular and extensible open-source web authoring tool for the creation of interactive learning resources.
Proceedings of the 16th International Conference on Intelligent Environments, 2020

2019
Analyzing Learning Effectiveness and Students' Perceptions of an Educational Escape Room in a Programming Course in Higher Education.
IEEE Access, 2019

Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting.
IEEE Access, 2019

2017
An easy to use open source authoring tool to create effective and reusable learning objects.
Comput. Appl. Eng. Educ., 2017

2015
Enhancing Web-Based Learning Resources With Existing and Custom Quizzes Through an Authoring Tool.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

2014
Using multimedia and peer assessment to promote collaborative e-learning.
New Rev. Hypermedia Multim., 2014

Towards a Learning Object pedagogical quality metric based on the LORI evaluation model.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Enhancing web-based learning resources with quizzes through an authoring tool and an audience response system.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A flexible open source web platform to facilitate Learning Object evaluation.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Facilitating the creation of interactive multi-device Learning Objects using an online authoring tool.
Proceedings of the IEEE Frontiers in Education Conference, 2014

The usefulness of usability and user experience evaluation methods on an e-Learning platform development from a developer's perspective: A case study.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
The city as a learning gamified platform.
Proceedings of the IEEE Frontiers in Education Conference, 2013

An online e-Learning authoring tool to create interactive multi-device learning objects using e-Infrastructure resources.
Proceedings of the IEEE Frontiers in Education Conference, 2013

A model for integrating learning object repository resources into web videoconference services.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Enhanced recommendations for e-Learning authoring tools based on a proactive context-aware recommender.
Proceedings of the IEEE Frontiers in Education Conference, 2013

Integration of SCORM packages into web games.
Proceedings of the IEEE Frontiers in Education Conference, 2013

2012
Cross-device Videoconferencing based on Adaptive Multimedia Streams.
J. Multim. Process. Technol., 2012

A model for generating proactive context-aware recommendations in e-Learning systems.
Proceedings of the IEEE Frontiers in Education Conference, 2012

A web tool to create educational content with gaming visualization.
Proceedings of the IEEE Frontiers in Education Conference, 2012

Facilitating the creation of K-12 interactive learning objects using a multi device web tool.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
Work in progress - Exploiting videoconferencing possibilities to promote the European convergence process.
Proceedings of the 2011 Frontiers in Education Conference, 2011


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