Enrico Rukzio
Orcid: 0000-0002-4213-2226Affiliations:
- University of Ulm, Germany
According to our database1,
Enrico Rukzio
authored at least 272 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Wind of Change: Investigating Information Visualizations for Passengers and Residents' Perception of Automated Urban Air Mobility.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., November, 2024
Longitudinal Effects of External Communication of Automated Vehicles in the USA and Germany: A Comparative Study in Virtual Reality and Via a Browser.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., November, 2024
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024
Examining Psychological Conflict-Handling Strategies for Highly Automated Vehicles to Resolve Legal User-Vehicle Conflicts.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024
AutoTherm: A Dataset and Benchmark for Thermal Comfort Estimation Indoors and in Vehicles.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024
Hey, What's Going On?: Conveying Traffic Information to People with Visual Impairments in Highly Automated Vehicles: Introducing OnBoard.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024
'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024
Law and order: Investigating the effects of conflictual situations in manual and automated driving in a German sample.
Int. J. Hum. Comput. Stud., 2024
Discussing Risks and Benefits in the Future of Hybrid Rehabilitation and Fitness in Mixed Reality.
CoRR, 2024
Story-Driven: Exploring the Impact of Providing Real-time Context Information on Automated Storytelling.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
VRCreatIn: Taking In-Situ Pen and Tablet Interaction Beyond Ideation to 3D Modeling Lighting and Texturing.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
UnitEye: Introducing a User-Friendly Plugin to Democratize Eye Tracking Technology in Unity Environments.
Proceedings of Mensch und Computer 2024, 2024
PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Investigating the Effects of External Communication and Platoon Behavior on Manual Drivers at Highway Access.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Passenger-Automated Vehicle Negotiation Utilizing Large Language Models for Natural Interaction.
Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2024
2023
Effects of Uncertain Trajectory Prediction Visualization in Highly Automated Vehicles on Trust, Situation Awareness, and Cognitive Load.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2023
The Loop and Reasons to Break It: Investigating Infinite Scrolling Behaviour in Social Media Applications and Reasons to Stop.
Proc. ACM Hum. Comput. Interact., 2023
Proc. ACM Hum. Comput. Interact., 2023
Proc. ACM Hum. Comput. Interact., 2023
Come Fly With Me: Investigating the Effects of Path Visualizations in Automated Urban Air Mobility.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023
Scalability in External Communication of Automated Vehicles: Evaluation and Recommendations.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023
Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being.
CoRR, 2023
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Effects of 3D Displays on Mental Workload, Situation Awareness, Trust, and Performance Assessment in Automated Vehicles.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the Workshop on Intervening, 2023
May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Up, Up and Away - Investigating Information Needs for Helicopter Pilots in future Urban Air Mobility.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Stairway to Heaven: A Demonstration of Different Trajectories and Weather Conditions in Automated Urban Air Mobility.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022
Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes.
Pers. Ubiquitous Comput., 2022
Towards Implicit Interaction in Highly Automated Vehicles - A Systematic Literature Review.
Proc. ACM Hum. Comput. Interact., 2022
AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving.
Proc. ACM Hum. Comput. Interact., 2022
A Systematic Evaluation of Solutions for the Final 100m Challenge of Highly Automated Vehicles.
Proc. ACM Hum. Comput. Interact., 2022
Investigating the Effects of External Communication and Automation Behavior on Manual Drivers at Intersections.
Proc. ACM Hum. Comput. Interact., 2022
A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Effects of Scene Detection, Scene Prediction, and Maneuver Planning Visualizations on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
CoRR, 2022
Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Challenges of Explainability, Cooperation, and External Communication of Automated Vehicles.
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Introducing VAMPIRE - Using Kinaesthetic Feedback in Virtual Reality for Automated Driving Experiments.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
(Eco-)Logical to Compare? - Utilizing Peer Comparison to Encourage Ecological Driving in Manual and Automated Driving.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
Feedback Strategies for Crowded Intersections in Automated Traffic - A Desirable Future?
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
2021
Combining heterogeneous digital human simulations: presenting a novel co-simulation approach for incorporating different character animation technologies.
Vis. Comput., 2021
The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple.
IEEE Pervasive Comput., 2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021
How Should Automated Vehicles Communicate Critical Situations?: A Comparative Analysis of Visualization Concepts.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
CoRR, 2021
Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality.
CoRR, 2021
Increasing Pedestrian Safety Using External Communication of Autonomous Vehicles for Signalling Hazards.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
Investigating the Design of Information Presentation in Take-Over Requests in Automated Vehicles.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
Eyewear 2021 The Forth Workshop on Eyewear Computing - Augmenting Social Situations and Democratizing Tools.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Evaluating the Impact of Decals on Driver Stereotype Perception and Exploration of Personalization of Automated Vehicles via Digital Decals.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021
ORIAS: On-The-Fly Object Identification and Action Selection for Highly Automated Vehicles.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021
2020
Towards Reducing Energy Waste through Usage of External Communication of Autonomous Vehicles.
CoRR, 2020
Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality.
CoRR, 2020
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
"They Like to Hear My Voice": Exploring Usage Behavior in Speech-Based Mobile Instant Messaging.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Unveiling the Lack of Scalability in Research on External Communication of Autonomous Vehicles.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
Effect of Visualization of Pedestrian Intention Recognition on Trust and Cognitive Load.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms.
Comput. Graph. Forum, 2019
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Evaluation on perceived sizes using large-scale augmented floor visualization devices.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Playing guardian angel: using a gamified approach to overcome the overconfidence bias in driving.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
A demonstration of cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the Motion, Interaction and Games, 2019
Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions - A Feasibility Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Online experiments as a supplement of automated driving simulator studies: a methodological insight.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
For a better (simulated) world: considerations for VR in external communication research.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Including people with impairments from the start: external communication of autonomous vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry.
ACM Trans. Appl. Percept., 2018
Towards accurate cursorless pointing: the effects of ocular dominance and handedness.
Pers. Ubiquitous Comput., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Face/On: Actuating the Facial Contact Area of a Head-Mounted Display for Increased Immersion.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
A study design template for identifying usability issues in graphical modeling tools.
Proceedings of MODELS 2018 Workshops: ModComp, 2018
Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Designing a Guardian Angel: Giving an Automated Vehicle the Possibility to Override its Driver.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
How to Design Valid Simulator Studies for Investigating User Experience in Automated Driving: Review and Hands-On Considerations.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the Companion Technology - A Paradigm Shift in Human-Technology Interaction, 2017
Presenting a Holistic Framework for Scalable, Marker-less Motion Capturing: Skeletal Tracking Performance Analysis, Sensor Fusion Algorithms and Usage in Automotive Industry.
J. Virtual Real. Broadcast., 2017
Improving Input Accuracy on Smartphones for Persons who are Affected by Tremor using Motion Sensors.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Demonstration of inScent: a wearable olfactory display as an amplification for mobile notifications.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Demonstration of PocketThumb: a wearable dual-sided touch interface for cursor-based control of smart-eyewear.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
2016
How Companion-Technology can Enhance a Multi-Screen Television Experience: A Test Bed for Adaptive Multimodal Interaction in Domestic Environments.
Künstliche Intell., 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016
Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Towards improving touchscreen input speed and accuracy on smartphones for tremor affected persons.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
A demonstration of SwiVRChair: a motorized swivel chair to nudge users' orientation for 360 degree storytelling in virtual reality.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Unconstrained Pedestrian Navigation based on Vibro-tactile Feedback around the Wristband of a Smartwatch.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
OctiCam: An immersive and mobile video communication device for parents and children.
Proceedings of the 1st International Symposium on Companion-Technology (ISCT 2015), 2015
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
From the private into the public: privacy-respecting mobile interaction techniques for sharing data on surfaces.
Pers. Ubiquitous Comput., 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Broken display = broken interface': the impact of display damage on smartphone interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Pervasive Mob. Comput., 2013
Penbook: bringing pen+paper interaction to a tablet device to facilitate paper-based workflows in the hospital domain.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012
Proceedings of the Mobile HCI '12, 2012
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012
Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
PermissionWatcher: Creating User Awareness of Application Permissions in Mobile Systems.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Interactive phone call: synchronous remote collaboration and projected interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Mystate: sharing social and contextual information through touch interactions with tagged objects.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
View and Share: Exploring Co-Present Viewing and Sharing of Pictures using Personal Projection.
Int. J. Mob. Hum. Comput. Interact., 2010
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
An explorative comparison of magic lens and personal projection for interacting with smart objects.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
MyState: using NFC to share social and contextual information in a quick and personalized way.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010
Throw your photos: an intuitive approach for sharing between mobile phones and interactive tables.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010
2009
Pers. Ubiquitous Comput., 2009
IEEE Internet Comput., 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Two NFC interaction techniques for quickly exchanging pictures between a mobile phone and a computer.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
View & share: supporting co-present viewing and sharing of media using personal projection.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the Human-Computer Interaction, 2009
Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Int. J. Semantic Web Inf. Syst., 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Workshop on Mobile Interaction with the Real World.
Proceedings of the Mobile Interaction with the Real World 2008, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Projector phone: a study of using mobile phones with integrated projector for interaction with maps.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
View & Share: A Collaborative Media Viewing and Sharing Framework using a Projector Phone.
Proceedings of the Mobile Interaction with the Real World 2008, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information.
Proceedings of the Ambient Intelligence, European Conference, 2008
2007
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques.
Proceedings of the Ambient Intelligence, European Conference, 2007
2006
Supporting Mobile Service Interaction through Semantic Service Description Annotation and Automatic Interface Generation.
Proceedings of the Semantic Desktop and Social Semantic Collaboration Workshop ( SemDesk 2006 ) located at the 5th International Semantic Web Conference ISWC 2006, 2006
Proceedings of the 3rd international conference on Mobile technology, 2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
The physical user interface profile (PUIP): modelling mobile interactions with the real world.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005
Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World.
Proceedings of the Pervasive Mobile Interaction Devices (PERMID 2005) - Mobile Devices as Pervasive User Interfaces and Interaction Devices, 2005
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004
Context for Simplicity: A Basis for Context-aware Systems Based on the 3GPP Generic User Profile.
Proceedings of the International Conference on Computational Intelligence, 2004
2003
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003