Enrico Gandolfi

Orcid: 0000-0002-8918-1033

According to our database1, Enrico Gandolfi authored at least 13 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

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Bibliography

2024
Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments.
Br. J. Educ. Technol., September, 2024

Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being.
Educ. Inf. Technol., April, 2024

2023
Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale.
New Media Soc., June, 2023

2022
Playing is just the beginning: Social learning dynamics in game communities of inquiry.
J. Comput. Assist. Learn., 2022

An analysis of motivation and situational interest in a location-based augmented reality application.
IxD&A, 2022

Using 360-degree video to explore teachers' professional noticing.
Comput. Educ., 2022

Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv.
Br. J. Educ. Technol., 2022

2021
Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video.
Br. J. Educ. Technol., 2021

2020
Development of a Game Communities of Inquiry Scale (GCoIS).
Int. J. Gaming Comput. Mediat. Simulations, 2020

2018
Enjoying death among gamers, viewers, and users: A network visualization of <i>Dark Souls 3</i>'s trends on Twitch.tv and Steam platforms.
Inf. Vis., 2018

2017
Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry to <i>Journey</i>.
Games Cult., 2017

2016
Preface.
IxD&A, 2016

Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study.
Int. J. Game Based Learn., 2016


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