Enrico Gandolfi
Orcid: 0000-0002-8918-1033
According to our database1,
Enrico Gandolfi
authored at least 13 papers
between 2016 and 2024.
Collaborative distances:
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Bibliography
2024
Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments.
Br. J. Educ. Technol., September, 2024
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being.
Educ. Inf. Technol., April, 2024
2023
Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale.
New Media Soc., June, 2023
2022
Playing is just the beginning: Social learning dynamics in game communities of inquiry.
J. Comput. Assist. Learn., 2022
An analysis of motivation and situational interest in a location-based augmented reality application.
IxD&A, 2022
Comput. Educ., 2022
Streaming code across audiences and performers: An analysis of computer science communities of inquiry on Twitch.tv.
Br. J. Educ. Technol., 2022
2021
Situating presence within extended reality for teacher training: Validation of the extended Reality Presence Scale (XRPS) in preservice teacher use of immersive 360 video.
Br. J. Educ. Technol., 2021
2020
Int. J. Gaming Comput. Mediat. Simulations, 2020
2018
Enjoying death among gamers, viewers, and users: A network visualization of <i>Dark Souls 3</i>'s trends on Twitch.tv and Steam platforms.
Inf. Vis., 2018
2017
Beyond Diagonal Sciences: Applying Roger Caillois's Concepts of Symmetry and Dissymmetry to <i>Journey</i>.
Games Cult., 2017
2016
Negative Experiences as Learning Trigger: A Play Experience Empirical Research on a Game for Social Change Case Study.
Int. J. Game Based Learn., 2016