Enrica Loria

Orcid: 0000-0003-3682-7459

According to our database1, Enrica Loria authored at least 20 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

The Potential of Augmented Reality for Digital Twins: A Literature Review.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Virtual Reality and Education - The Steam Panorama.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices.
IEEE Trans. Intell. Transp. Syst., 2021

On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System.
Proc. ACM Hum. Comput. Interact., 2021

Exploiting limited players' behavioral data to predict churn in gamification.
Electron. Commer. Res. Appl., 2021

Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead.
Proceedings of the 16th International Symposium on Software Engineering for Adaptive and Self-Managing Systems, 2021

Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems.
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021

Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game.
Proceedings of the IEEE Conference on Games, 2020

Run-time and Collective Adaptation of Gameful Systems.
Proceedings of the 2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2020

2019
Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility.
IxD&A, 2019

A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018


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