Enrica Loria
Orcid: 0000-0003-3682-7459
According to our database1,
Enrica Loria
authored at least 20 papers
between 2018 and 2022.
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Bibliography
2022
Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices.
IEEE Trans. Intell. Transp. Syst., 2021
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System.
Proc. ACM Hum. Comput. Interact., 2021
Electron. Commer. Res. Appl., 2021
Gamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead.
Proceedings of the 16th International Symposium on Software Engineering for Adaptive and Self-Managing Systems, 2021
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021
Do they Play as Intended? - Comparing Aggregated and Temporal Behavioral Analysis in a Persuasive Gamified System.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
#StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the 2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2020
2019
IxD&A, 2019
A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018