Emmett Tomai
According to our database1,
Emmett Tomai
authored at least 30 papers
between 2004 and 2021.
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Bibliography
2021
J. Comput. Inf. Sci. Eng., 2021
2018
Extraction of Interaction Events for Learning Reasonable Behavior in an Open-World Survival Game.
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2016
Towards a Model-Learning Approach to Interactive Narrative Intelligence for Opportunistic Storytelling.
Proceedings of the Interactive Storytelling, 2016
2015
A Gateway Game to Make Computational Problem Solving Accessible and Engaging (Abstract Only).
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
An evaluation of how changes to the introductory computer science course sequence impact student success.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015
2014
The impact of math preparedness on introductory programming (CS1) success (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
An examination of mathematics preparation for and progress through three introductory computer science courses.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Adapting in-game agent behavior by observation of players using learning behavior trees.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Proceedings of the Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, 2013
Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.
AI Mag., 2012
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
Using analogical model formulation with sketches to solve Bennett Mechanical Comprehension Test problems.
J. Exp. Theor. Artif. Intell., 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation.
Proceedings of the Intelligent Narrative Technologies IV, 2011
2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
2009
Cogn. Sci., 2009
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009
What Are You Going to Do, Talk Me to Death? Exploring the Narrative State in Interactive Entertainment.
Proceedings of the Intelligent Narrative Technologies II, 2009
Proceedings of the Learning by Reading and Learning to Read, 2009
2008
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008
2007
Proceedings of the Machine Reading, 2007
Proceedings of the Intelligent Narrative Technologies, 2007
2005
Proceedings of the Proceedings, 2005
Proceedings of the Proceedings, 2005
2004
Proceedings of the Making Pen-Based Interaction Intelligent and Natural, 2004